Follow-up Comment #6, patch #3830 (project freeciv):

it might be worth checking if this worked differently when "HELI_MOVING" was
separate from "AIR_MOVING" (before they get combined as "BOTH_MOVING") I now
think it's quite likely that I made some mistake regarding helicopter handling
at that point (as Air units have always been Unreachable, this implementation
probably has been written without thinking them at all)


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