Follow-up Comment #6, bug #20842 (project freeciv):
As far as I understand, the `urgent_focus_queue` is only updated in the case
of a unit which was woken up by a server message out of sentry state to idle
state (look at the test conditions around the use of `urgent_unit_focus` in
`packhand.c`). My patch should be enough to handle the issue in the 2.3.4
version. I will checkout trunk to see how it may be relevant there.
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