Follow-up Comment #22, bug #21507 (project freeciv): I like to contradict here.
First of all, it's zone, not zones. Every and each player (representing a nation) has one zone of control, which is imposed by his units and cities. So, neither units have their own zones of control nor has unit zones of control or 'cells' of control or tiles.. If at all you can say, all tiles that are being controlled by a player's units, make up for that's players zone of control (abbrv. ZOC¹) For ZOC rules, it makes no difference from what and why. That said, as of now, all land units and all occupied cities impose a zone of control. Some special units ignore zones of control of other, even non-allied players. With this patch, some land units do not impose a zone of control any more. So you can say, "This unit does not impose a zone of control" where the article a is filled in for convenience. Christian btw what's the diplomat in a city? ¹ freeciv-2.4.2$ grep -R -l -I ZOC * | wc -l 68 freeciv-2.4.2$ grep -R -l -I ZoC * | wc -l 7 freeciv-2.4.2$ grep -R -l -I ZoC * ai/default/aitools.c ChangeLog client/goto.c common/aicore/path_finding.h common/aicore/path_finding.c data/flags/salish.svg server/advisors/advgoto.c ² data/helpdata.txt _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21507> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev