Follow-up Comment #3, bug #21901 (project freeciv): This is an old bug. It was discussed on longturn a few years ago. It has recently been discussed on greatturn. see http://civland.org/forum/viewtopic.php?f=98&t=946#p4336
Enabling ai sea-barbarians is not the same as allowing allowing a human player to player the pirate nation. Any nation in the nation list can be set as the sea-barbarians merely by adding the line barbarian_type = "Sea" into the relevant national ruleset. What cannot happen is to have enabled ai sea-barbarians but no nation for them to play. By default the pirates are the only sea-barbarians. If a human plays the pirates you must choose another nation to be the sea-barbarians or the server will crash when it tries to spawn a new nation. The patch won't really help because people hacking the ruleset files will alter the is_playable flag in the pirate nation so they can play pirates. A better patch would refuse to spawn sea_barbarians if there were no possible nations for them to play. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21901> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev