Brandon: > > Not a "Freenet", perhaps. But you could certainly have a network with > > Freenet routing which had no public nodes. It's just that no one has a > > scheme for this that isn't slow in a practical sense. I wouldn't call that > > provably impossible as much as impractical to implement. Ian: > It is easy to implement such a thing in Freenet but it has the > inherent problem of *zero* path compression and it would rely purely > on caching for any respectable amount of speed. You might be able to have some degree of path compression, but nonetheless it would suck. Anyway, we're talking about a fundamentally different creature than Freenet. _______________________________________________ Freenet-dev mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/mailman/listinfo/freenet-dev
- RE: [Freenet-dev] Node Operator Anonymity - the issue... Benjamin Coates
- Re: [Freenet-dev] Node Operator Anonymity - the ... Ian Clarke
- Re: [Freenet-dev] Node Operator Anonymity - ... Oskar Sandberg
- Re: [Freenet-dev] Node Operator Anonymit... Brandon
- Re: [Freenet-dev] Node Operator Anon... Ian Clarke
- Re: [Freenet-dev] Node Operator... Brandon
- Re: [Freenet-dev] Node Oper... Travis Bemann
- Re: [Freenet-dev] Node Oper... Brandon
- Re: [Freenet-dev] Node Operator... Oskar Sandberg
- Re: [Freenet-dev] Node Operator Anon... Oskar Sandberg
- Re: [Freenet-dev] Node Operator... Mr . Bad
- Re: [Freenet-dev] Node Operator Anon... Sven Neuhaus
- RE: [Freenet-dev] Node Operator Anonymity - the ... Brandon
- Re: [Freenet-dev] Node Operator Anonymity - ... Ian Clarke
- Re: [Freenet-dev] Node Operator Anonymit... Brandon
- Re: [Freenet-dev] Node Operator Anon... Scott Gregory Miller