Hi,
Your right. This is only an early preview. Things will be added, fixed, 
worked on as time goes on.
As for the original ambience at one point i almost put it back in, and 
then after only a few minutes of testing I know I liked the new stuff 
better.


Neo wrote:
> Yeah, thanks for insightful answers. You know, the Alchemy version ladders 
> seemed perfectly different to me when walking up or down. The trailer seems 
> to sound the same always, and if I didn't know the layout of the level, I 
> couldn't tell whether you were going up or down, but that really doesn't 
> matter for now and who knows how the final release will look like in the 
> end. :-)
> I was refering to the original Alchemy music (ambience) during actual game 
> play. You're right that this sounds better - I was just suggesting to 
> include it too so that the two music tracks (ambiences) could be played 
> randomly when entering a new level, for example. Just a thought...
> As for the jump sound, what about making it available for download at your 
> site, at least, so that the ones who liked it could replace it? I mean, 
> whichever sound you include in the final release, the other could be 
> downloaded and replaced in seconds if wanted. And the same goes for any 
> other sound that might benefit from this.
> Thanks again, rock on,
> Lukas
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, April 04, 2006 12:34 AM
> Subject: Re: [Audyssey] Monty preview concerns
>
>
>   
>> Hi,
>>
>> Snip
>>
>> Only I liked the original music quite a bit
>> End Snip
>>
>> What original music? Are you talking about the music for the menus, or the 
>> music used for the older trailer. If you are talking about the faster 
>> drumb beats I quickly discovered it didn't match the dark and spooky 
>> ambience. So I licensed some slower native American drumb loops that were 
>> more in line with the ambience.
>>
>>
>> Snip
>> And I miss the original Angela jump sound -
>> End Snip
>>
>> As it happens so do I. However, there were as many complaints as there 
>> were people who liked it. Sometime between now and the final release I 
>> will have to decide which one to use as the stock sound.
>>
>>
>> Snip
>>
>> Also what about making the ladder having two sounds or so
>> End snip
>>
>> Well, I had a terrible time just coming up with eight moderately 
>> different effects for the wooden ladder and wooden platforms as it was. 
>> Should I find some extra effects that would do the job I would gladly add 
>> them in. However, the Alchemy demo didn't have up and down sounds either. 
>> There were four metal sounds for the platforms and for ladder steps, but 
>> the old engine was good about making sure the same patern wasn't used 
>> again.
>>
>>
>>
>>
>>
>>
>>
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>
>
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