Hi, Your right. This is only an early preview. Things will be added, fixed, worked on as time goes on. As for the original ambience at one point i almost put it back in, and then after only a few minutes of testing I know I liked the new stuff better.
Neo wrote: > Yeah, thanks for insightful answers. You know, the Alchemy version ladders > seemed perfectly different to me when walking up or down. The trailer seems > to sound the same always, and if I didn't know the layout of the level, I > couldn't tell whether you were going up or down, but that really doesn't > matter for now and who knows how the final release will look like in the > end. :-) > I was refering to the original Alchemy music (ambience) during actual game > play. You're right that this sounds better - I was just suggesting to > include it too so that the two music tracks (ambiences) could be played > randomly when entering a new level, for example. Just a thought... > As for the jump sound, what about making it available for download at your > site, at least, so that the ones who liked it could replace it? I mean, > whichever sound you include in the final release, the other could be > downloaded and replaced in seconds if wanted. And the same goes for any > other sound that might benefit from this. > Thanks again, rock on, > Lukas > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, April 04, 2006 12:34 AM > Subject: Re: [Audyssey] Monty preview concerns > > > >> Hi, >> >> Snip >> >> Only I liked the original music quite a bit >> End Snip >> >> What original music? Are you talking about the music for the menus, or the >> music used for the older trailer. If you are talking about the faster >> drumb beats I quickly discovered it didn't match the dark and spooky >> ambience. So I licensed some slower native American drumb loops that were >> more in line with the ambience. >> >> >> Snip >> And I miss the original Angela jump sound - >> End Snip >> >> As it happens so do I. However, there were as many complaints as there >> were people who liked it. Sometime between now and the final release I >> will have to decide which one to use as the stock sound. >> >> >> Snip >> >> Also what about making the ladder having two sounds or so >> End snip >> >> Well, I had a terrible time just coming up with eight moderately >> different effects for the wooden ladder and wooden platforms as it was. >> Should I find some extra effects that would do the job I would gladly add >> them in. However, the Alchemy demo didn't have up and down sounds either. >> There were four metal sounds for the platforms and for ladder steps, but >> the old engine was good about making sure the same patern wasn't used >> again. >> >> >> >> >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> __________ Informace od NOD32 1.1454 (20060321) __________ >> >> Tato zprava byla proverena antivirovym systemem NOD32. >> http://www.nod32.cz >> >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
