Hi, you did ask if the VI community would be interested, and I know I am 
interested. I never heard of the game however, which console was this on?
Your description of the game some what recalled another war type game called 
civilization by Sid Meir, from microprose. It was an excellent game. In case 
anyone doesn't know about it, civilization or Civ for short, allowed you to 
play on a map of the earth, or to custom  or random make a world map of 
various sizes.
Then, picking out a group of people from the past, so to speak, you grow 
your nation through the timeline fighting, or using diplomacy, making and 
breaking alliances and so forth with other nations, usually about five or 
six others, which can be controlled by players or the computer. You could to 
start off with egyptions, babylonians, mongols, japanese, chinese, english, 
vikings, aztecs, romans, greeks, zulus and americans. One of the best part 
of the game was advancing in technology, which allowed you to build better 
units for your city and for your armies. In the beginning of the game you 
could start off with spearmen or chariots, and then advance up to  near the 
end of the game with  tanks, planes, and nuclear missiles.
Anyway, just saying that that empire game sounds like fun.
later
al

The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 27, 2006 8:27 AM
Subject: [Audyssey] Input desired, was New SAPI voices


> Hi Thomas,
> You've certainly got a point here.  It brings me along to a project I've
> spent some time on, and am contemplating expanding towards a fully
> accessible game. Info is as follows:
> Anyone heard of the console game called Empire? Empire is a game where you
> play against up to 5 computer players.  Each starts off with one city on 
> the
> map.  Each city can produce one type of unit.
> Units are:
> Armies which can only move over land,
> Fighter planes able to travel over land and sea, and ships of different
> purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
> Aircraft Cariers, and Battle Ships.
> It is a turn by turn game. Armies can move one block per round, fighters 
> 4,
> and ships 2.
>
> Armies is the only entities that can concour cities. Once a new city is
> concoured, you can assign it to produce whatever you want.
> It is a war type stratagy game.  All units are displayed on the console
> window using character representations. Your units are displayed in 
> capital
> letters, and the enemy units are lower case.  Further more, each player's
> units are colour coded to distinguashe them from each other.
> Now, I've played this game a lot using my braille display, but there's a 
> lot
> of people who doesn't have something like this, and using your jaws cursor
> to interpret the screen is much to cumbersome.  So, I whent along and 
> baught
> the source code from the original creater of the game, and started
> converting it to be more blind friendly.  This entailed stuff like spoken
> informational messages, like City 1 completed an army, or enemy fighter
> destroyed, your destroyer has 2 hits left.
>
> Further more, when prompted to move a piece, the game will automatically
> anounce stuff like:
> Enemy city to the east, Enemy army to the north east, etc.
>
> Now comes the big question: For me to build in a review system by which
> blind players can review the map with the arrows, etc, will take a lot of
> work, especially if I build in everything I've thought about so far. The
> licence obtained by me when I bought the source code, however, implied 
> that
> I can modify the game for my own use, but cannot distribute it.
>
> Now there seams to me two ways out of this one, namely to go ahead and 
> hope
> to keep under the radar, as you said, or to rewrite the game from the 
> start,
> using only the concept of the original game to guide me.  The seccond job 
> is
> obviously much more intricate, and because I'll have to do this part-time,
> it will be a long-term project.  Now you guys know how it goes with this
> stuff, if you get home from work, programming solutions for other people,
> you most certainly aren't motivated to spend the rest of the day at home
> with the same job, but if a subject interest you, you sometimes amaze
> yourself. I wouldn't however do this if there's no interest in the rest of
> the VI communaty though, for I can play the game as is, although certain
> alterations would make it easier, for example, an automatic analysis of 
> the
> map to point you to the greatest consentration of enemy forces, etc.
> Constantly reviewing the map with a braille display is actually verry
> tyering.
> Any thoughts on this?
> Regards,
> M.J.
>
>
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