Actually, I've considered this many times, and would love to do 
it.  But I have no desire to become entangled in tricky copyright 
conundrums.  However, it could be done, and I've got a fairly clear 
and clean cut design plan that would make it possible, fun, and extremely cool.

At 10:03 AM 6/14/2006, you wrote:

>Yeah, it might be. I guess it all depends on what position you take up
>on the team. If you are a chaser you are going to concern yourself with
>getting the snitch.
>If you are a defensive roll you are going to be looking to beat the
>bludgers away.
>It would almost have to be multiplayer to be any serious fun. Otherwise
>the AI team is going to out smart you every turn.
>
>
>
>Charles Rivard wrote:
> > The thought has been passed from chaser to chaser in the past.  Gamers and
> > designers were discussing the feasability and the conclusion was that it
> > would be very difficult to create as well as to play.  Keeping 
> track of the
> > bludgers, quaffle, and snitch, the players for both sides and where the
> > hoops are would be a lot of audible feedback to deal with.
> >
>
>
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