It wouldn't be so mucha lawyer fight, as a payout that noone could really 
afford.

----- Original Message ----- 
From: "Allison Mervis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 14, 2006 1:00 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> I'd be willing to fight with lawyers, but I know nothing about 
> programming.
> Allison
>
> ----- Original Message ----- 
> From: "Draconis Entertainment" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, June 14, 2006 1:13 PM
> Subject: Re: [Audyssey] Quiddich game for the blind.
>
>
>> Actually, I've considered this many times, and would love to do
>> it.  But I have no desire to become entangled in tricky copyright
>> conundrums.  However, it could be done, and I've got a fairly clear
>> and clean cut design plan that would make it possible, fun, and extremely
>> cool.
>>
>> At 10:03 AM 6/14/2006, you wrote:
>>
>>>Yeah, it might be. I guess it all depends on what position you take up
>>>on the team. If you are a chaser you are going to concern yourself with
>>>getting the snitch.
>>>If you are a defensive roll you are going to be looking to beat the
>>>bludgers away.
>>>It would almost have to be multiplayer to be any serious fun. Otherwise
>>>the AI team is going to out smart you every turn.
>>>
>>>
>>>
>>>Charles Rivard wrote:
>>> > The thought has been passed from chaser to chaser in the past.  Gamers
>>> > and
>>> > designers were discussing the feasability and the conclusion was that
>>> > it
>>> > would be very difficult to create as well as to play.  Keeping
>>> track of the
>>> > bludgers, quaffle, and snitch, the players for both sides and where 
>>> > the
>>> > hoops are would be a lot of audible feedback to deal with.
>>> >
>>>
>>>
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