Personally, and this is just my opinion.  But, I felt the alchamy version 
wwas to simple. I like a challenge.  At first, I died when I over jumped teh 
snake as well, and when I landed on it to. But, that is how you learn.  I 
learned to be more careful, I learned to time my jump over an enemy pbetter. 
Practice is the key.  That is how it is for any sighted gamer.  Some 
actually read the manual that comes with it, but often they don't. They 
simply pick up the controler and play.

They might encounter something they didn't expect, or do something that 
results in a death, however that is part of the game.  Trial and error, you 
figure out what works and doesn't.  For me, this game represents a chalenge, 
and that is what I like.  I made it through the  old version with little 
difficulty at all and that makes no replay value in my opinion.

I hope you know I am not critasizing your thoughts on the game, just 
offering up some of my own opinions on it. *smiles
Kellie and my loveable Lady J.
Life isn't fair.  It's just fairer than death, that's all.
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "gamers discussion list" <Gamers@audyssey.org>
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty


> Ok.  I thought I'd try and write up a very specific post on my feelings 
> about this game.  It's kind of hard to review this fairly from a gamer's 
> stand point as I develop games and constantly have ideas.  I certainly 
> don't have anything against Tom or the work he does, so please keep that 
> in mind.
>
> The demo does not impress me.  Plain and simple.  I liked the alchamy 
> version much better.  and there are a number of reasons.  First off, I 
> like the more fluid jumping motion evident in the older demo.  pressing 
> the space bar and the up arrow to jump makes no sense to me as a gamer, 
> and is really confusing.  The little I was able to get through, I just got 
> confused with jumping.  Second, I didn't like the lack of feedback I got 
> on certain situations.  I'm climing a ladder, I hear a gem.  I jump up to 
> pick up the gem as I get to the top of the ladder, and I fall to my death. 
> I understand that there is a more realistic touch, but how was I supposed 
> to know that jumping off a ladder would result in something like this? 
> further more, I didn't even know I wasn't at the top even though it 
> certainly sounded like I was.  To then continue on about lack of feedback. 
> I'm about to jump over a snake that wants to bite me.  Well.  I take a 
> nice huge jump, and plummit to my doom again.  Unfortunately, I wasn't 
> aware that there was a ledge, and/or a rope.  There is one more thing that 
> was a little confusing.  The read me file.  I understand that this is a 
> demo, and that things wil change and so forth.  But documentation 
> shouldn't leaveme with unanswer questions.  For isntance.  I didn't knwo 
> that jumping on a snake would kill me or that  I could actually step off a 
> ladder.  Maybe I missed an important line, but I'm not sure.
>
> There are things I like.  It's not all bad I promise.  One of my favorite 
> enhancements are the new sounds.  Man are those cool.  The most important 
> thing to me has got to be sounds.  If the game doesn't have good sounds 
> that will put me right in the middle of the action, then I just can't get 
> in to the game.  Monty really handles this well, as I really feel like I'm 
> exploring a temple.  I'm also quite pleased, that development on this 
> title has continued.  It really looks to be a promising title that already 
> many are starting to enjoy.
> I hope to try and get farther in the game and see more of the fun things 
> in this demo.
>
> In closing, I like the game but I feel much needs to be improved upon. 
> The controls for one thing are something that needs to be address.  And 
> situations where feedback should be given don't seem to be there.  Maybe 
> I'm totally off base, but I won't if any others have noticed the same 
> things i have?  Keep up the good work though.  The game needs improving, 
> but I do see good things ahead if things are changed.
>
> Liam
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