That's why we need a fully functional RPG. Quite honestly I don't know why 
that would be difficult, even from a programming standpoint. I don't mean 
this as a putdown toward BSC. It's not at all. I respect them for their 
work, and I do wish Castle Quest had seen completion, but I just don't think 
it'd be that tough. You create several decent maps to form the game world, 
and go from there creating characters, cutscenes, a battle system, and other 
features. The world itself wouldn't have to be too expansive, actually. I 
can tell you from personal RPG experience that some of the best RPG 
storylines come from revisiting places from earlier in the game to find 
things amis. Just my three cents.
----- Original Message ----- 
From: "Ryan Strunk" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, June 24, 2006 11:24 PM
Subject: Re: [Audyssey] thoughts on monty


> Hours, even days? I want a game that's hard enough to take me weeks! If I
> buy a game, and I can beat it in only a few days, I'm not happy.
>
> Ryan
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Yohandy
> Sent: Saturday, June 24, 2006 10:59 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] thoughts on monty
>
> I actually really enjoy this game. That's the hole point, to make it
> realistic. I bet you won't be jumping off a ladder again, or jumping too 
> far
> to the right. *grin*. I really like it as it is. Audio games are just way
> too easy in my opinion, no insult to developers meant. this is the first
> audio game I've played that has some realism. it is one of the reasons I
> will buy it as soon as it's out. it'll certainly take me hours, maybe even
> days to complete.
> There is also nothing wrong with pressing space and up to jump up. Seems
> logical to me.
> P.S.
> Are we actually supposed to be able to jump from roof to roof?
> When the game first starts, I can just keep jumping up into the air, with
> out using ladders or ropes. pretty funny actually. If I jump way too high,
> the game freezes completely.
>
>
>
> ----- Original Message -----
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "gamers discussion list" <Gamers@audyssey.org>
> Sent: Saturday, June 24, 2006 11:45 AM
> Subject: [Audyssey] thoughts on monty
>
>
>> Ok.  I thought I'd try and write up a very specific post on my feelings
>> about this game.  It's kind of hard to review this fairly from a gamer's
>> stand point as I develop games and constantly have ideas.  I certainly
>> don't have anything against Tom or the work he does, so please keep that
>> in mind.
>>
>> The demo does not impress me.  Plain and simple.  I liked the alchamy
>> version much better.  and there are a number of reasons.  First off, I
>> like the more fluid jumping motion evident in the older demo.  pressing
>> the space bar and the up arrow to jump makes no sense to me as a gamer,
>> and is really confusing.  The little I was able to get through, I just 
>> got
>
>> confused with jumping.  Second, I didn't like the lack of feedback I got
>> on certain situations.  I'm climing a ladder, I hear a gem.  I jump up to
>> pick up the gem as I get to the top of the ladder, and I fall to my 
>> death.
>
>> I understand that there is a more realistic touch, but how was I supposed
>> to know that jumping off a ladder would result in something like this?
>> further more, I didn't even know I wasn't at the top even though it
>> certainly sounded like I was.  To then continue on about lack of 
>> feedback.
>
>> I'm about to jump over a snake that wants to bite me.  Well.  I take a
>> nice huge jump, and plummit to my doom again.  Unfortunately, I wasn't
>> aware that there was a ledge, and/or a rope.  There is one more thing 
>> that
>
>> was a little confusing.  The read me file.  I understand that this is a
>> demo, and that things wil change and so forth.  But documentation
>> shouldn't leaveme with unanswer questions.  For isntance.  I didn't knwo
>> that jumping on a snake would kill me or that  I could actually step off 
>> a
>
>> ladder.  Maybe I missed an important line, but I'm not sure.
>>
>> There are things I like.  It's not all bad I promise.  One of my favorite
>> enhancements are the new sounds.  Man are those cool.  The most important
>> thing to me has got to be sounds.  If the game doesn't have good sounds
>> that will put me right in the middle of the action, then I just can't get
>> in to the game.  Monty really handles this well, as I really feel like 
>> I'm
>
>> exploring a temple.  I'm also quite pleased, that development on this
>> title has continued.  It really looks to be a promising title that 
>> already
>
>> many are starting to enjoy.
>> I hope to try and get farther in the game and see more of the fun things
>> in this demo.
>>
>> In closing, I like the game but I feel much needs to be improved upon.
>> The controls for one thing are something that needs to be address.  And
>> situations where feedback should be given don't seem to be there.  Maybe
>> I'm totally off base, but I won't if any others have noticed the same
>> things i have?  Keep up the good work though.  The game needs improving,
>> but I do see good things ahead if things are changed.
>>
>> Liam
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>
>
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