A thought:  This might be a regular article to be put into Audyssey 
Magazine?  Ron?  Anybody?  I think it was tried before, but there weren't 
many takers.  Maybe it's time to revive it?
----- Original Message ----- 
From: "matt" <[EMAIL PROTECTED]>
To: "Dave" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Sunday, June 25, 2006 3:25 PM
Subject: Re: [Audyssey] some people don't like challenge


> Two of the best cheat books I have ever seen had to be for tomb raider and
> final fantasy seven. Both games were so complex that there was a bunch of
> stuff that was easily missed. I think they used to even have cheat codes 
> in
> gaming magazines and sure they still do today.
> ----- Original Message ----- 
> From: "Dave" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, June 25, 2006 5:02 PM
> Subject: Re: [Audyssey] some people don't like challenge
>
>
>> Hi,
>>    My first idea with cheat codes came with I believe it was Nintendo's
>> game genie, which yah it gave you cheat codes, infinite enemy hits, and 
>> so
>> forth, but it also unlocked other parts of the game where you wouldn't
>> have
>> been able to get to normally.
>> Dave.
>>
>> ----- Original Message ----- 
>> From: "matt" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, June 25, 2006 6:06 PM
>> Subject: Re: [Audyssey] some people don't like challenge
>>
>>
>>> When I used to be able to see I would always buy cheat books for
>>> playstation
>>> games. It is a practice that has been around in the sighted game world
>>> for
>>> years and years now. Why not have a blind version of these cheat books?
>>> ----- Original Message ----- 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "audyssey gamers list" <[email protected]>
>>> Sent: Sunday, June 25, 2006 4:53 PM
>>> Subject: [Audyssey] some people don't like challenge
>>>
>>>
>>>> I've noticed the Emails being sent asking how to do stuff when playing
>>>> Tom's newest demo.  People want cheats and hints and tricks already, 
>>>> and
>>>> it has been available for, um, how? long??  Part of the fun of a game 
>>>> is
>>>> figuring out the game, isn't it??  Think about it--if you were given a
>>>> file that told you, step by step, how to beat the game when you first
>>>> bought it, and you used that file to beat the game enough times that 
>>>> you
>>>> could, figuratively speaking, beat it blindfolded, what would you then
>>>> do
>>>> with the game?  Here's an idea for Tom:  Create just such a file.
>>>> Explain, step by step, how to beat the game, level by level.  Each 
>>>> level
>>>> is a separate file, and can be purchased for, well, that would be up to
>>>> Tom, wouldn't it?  How many people would buy it?
>>>>
>>>>
>>>> shepherds are the best beasts
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>>>>
>>>
>>>
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>>
>>
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>
>
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> 



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