Hi, Liam. Yeah, I know about com audio not being able to mix several sound buffers. It would never bbe able to handle something as complex as Monty. I have at least 75 sounds going at any given time in that game. DX DirectSound 9 seams to do quite well with mixing lots of buffers as long as they are not buffer3d.
Liam Erven wrote: > what it is is com audio trying to use more buffers than audierre lets it. > shrugs. Don't use com audio as your main audio engine. it's awesome for > backgrounds and music > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
