Hi, Liam.
Yeah, I know about com audio not being able to mix several sound 
buffers. It would never bbe able to handle something as complex as 
Monty. I have at least 75 sounds going at any given time in that game.
DX DirectSound 9 seams to do quite well with mixing lots of buffers as 
long as they are not buffer3d.


Liam Erven wrote:
> what it is is com audio trying to use more buffers than audierre lets it.
> shrugs.  Don't use com audio as your main audio engine.  it's awesome for 
> backgrounds and music
>   


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