Well to be honest I thought that all these api's (audiere, comaudio, etc)
were all linked with direct sound, direct show and direct music. I also
similarly thought that direct sound was linked to the standard windows sound
library winmm.dll. I think this needs to be clarified - as this obviously
isn't the case, then.

Regards,

Damien
 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: 28 June 2006 19:43
To: Jason SW; Gamers Discussion list
Subject: Re: [Audyssey] toy robbery

it's a tehcnical limitation based on hardware I think.  it's not something
that audierre does.  I could be wrong.

----- Original Message -----
From: "Jason SW" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 28, 2006 1:33 PM
Subject: Re: [Audyssey] toy robbery


> Hmm.
> Not that I'm thinking about using it or anything, but if someone really
> wanted to, I bet they could get the Audiere source (It's open source, I
> think?) and hack it in some way so that the buffer limits are removed. I'm
> not sure if it'd work, but if you're really hesitant to move to DX/VB like
> Damion seems to be, that might be the only solution.
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, June 28, 2006 4:45 AM
> Subject: Re: [Audyssey] toy robbery
>
>
>> Hi.
>> You can say that again. Fails miserably is an understatement. I think
>> everyone has played with Com audio when starting out, but it isn't
>> something anyone wants to stick with for high production games.
>>
>>
>>
>>
>> Liam Erven wrote:
>>> just wait till you attempt to use it on a large scale program.
>>> toy robbery is an example of this, and it fails miserably.
>>>
>>
>>
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