I wonder why matt says it performs well and gives a good sound environment
for a game or words to that effect. I know what you mean, the great toy
robbery, light locator, etc, but I just don't understand why so many other
people use it with no problems, like philip bennefall and sean randall, and
other people it doesn't work for. I must admit I've found that some sounds
don't even play properly with comaudio - mainly mp3 files, some wav files. I
spoke to matt and he says he doesn't know about that..

Regards,

Damien


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 28 June 2006 10:42
To: Gamers Discussion list
Subject: Re: [Audyssey] toy robbery

Hi, Damien.
Com audio does ok for small projects, but just wait until you do something
much more complex like Monty or a Tank Commander. You will find out in a
hurry Com Audio will not cut it. I've got about 75 sounds working in Monty
and Com Audio would have died along  time ago with that many sound buffers
going.



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