I wonder why matt says it performs well and gives a good sound environment for a game or words to that effect. I know what you mean, the great toy robbery, light locator, etc, but I just don't understand why so many other people use it with no problems, like philip bennefall and sean randall, and other people it doesn't work for. I must admit I've found that some sounds don't even play properly with comaudio - mainly mp3 files, some wav files. I spoke to matt and he says he doesn't know about that..
Regards, Damien -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 28 June 2006 10:42 To: Gamers Discussion list Subject: Re: [Audyssey] toy robbery Hi, Damien. Com audio does ok for small projects, but just wait until you do something much more complex like Monty or a Tank Commander. You will find out in a hurry Com Audio will not cut it. I've got about 75 sounds working in Monty and Com Audio would have died along time ago with that many sound buffers going. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
