I'm not dissing dx, but no-one can just expect me to learn a programming
language and just jump straight into dx - I need to learn the more basic
libraries first before I start jumping into things like that - that's all.

Regards,

Damien] 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 29 June 2006 05:09
To: Gamers Discussion list
Subject: Re: [Audyssey] toy robbery

Sigh. Damien, I think you are over doing it some. There is simply no need to
look at every library for sound, input, etc. DX does it all and one reason
Microsoft wrote it was so that game devs had a one stop shop for everything
they need for gaming sound, input, networking, etc.
Back When Win 95 first came out there was no universal tool like DirectX
Gaming used. Game companies wrote there own audio and input handling
libraries or used basic Windows ones. Then, MS came out with DX, and the
gaming comunity switched to it and made it the standard by witch all other
gaming libs are compared to.


X-Sight Interactive wrote:
> No, I'm not hesitant. Like I said I'm closer with c++ now. I just need 
> to make sure I'm as confident with that as I am at the moment with 
> autoit. Now that I've got an understanding about how the syntax works, 
> I can start looking more confidently at the msdn - if I can get hold 
> of it - and look at all the different windows libraries to do with 
> sound, input, windows, users, kernel libraries, mci, mdi, etc. 
> although actually mci and mdi are vb - or maybe not. See how uncertain 
> I am about these things - I need to get started up really. It'd be 
> interesting to see how c++ copes with com objects. I could get my 
> software to work with jaws. And then, the big, big, massive job of moving
all my software over to c++ now that's gonna be a job or two! Wo.
>
> Regards,
>
> Damien
>   


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