Hmm.
true on that count to tom.
Except that mainstream devs have graphics and we do not.
And probably won't unless we pay cash to get graphics just so we can 
play on xbox games.
Ms stuff on the pc seems to have bugs, more graphics and more 
paperwork and guff to configure.
I worry that the same could happen with our stuff to.

At 09:43 p.m. 15/08/2006, you wrote:
>Hi Shaun,
>Honestly, the $100 per year is extremely reasonable when you look at the
>fact mainstream developers have to pay in the thousands per title to
>license the rights to put a game on the Xbox.
>The truth about console gaming Play Station, Xbox, etc is Microsoft,
>Sony, etc have abilities to controle what goes on their platforms and
>they will license the technology for a percentage of sales. That is just
>how it works. Are we any different in that regard than mainstream
>developers?
>  From what I read this is a very low cost solution for the average Joe
>Smo interested in writing a game or two for the Xbox.
>
>shaun everiss wrote:
> > Hi kelly.
> > Sounds interesting, however.
> > Who would honestly be able to afford the 100 dollar price tag per year.
> > Even if we could afford it, who in their right mind would want
> > microsoft to have ownership of part of our games, and take cash from it.
> > And who would want microsoft to control sales of games we make?
> > Just think guys, everything will be graphics rich with activation.
> > And security holes, and problems because microsoft will own stuff.
> > I wouldn't recomend blind people go with this.
> >
>
>
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