Of course we'd need sighted help with that part, but I have a valid point, at least my own experience would suggest so. Sighted gamers tend to lose interest in audio games because of the fact that they tend to have few if any graphics. I know it would be impossible to do the graphical part ourselves and it would be time-consuming to get sighted help (and probably expensive as well), but everything's graphics these days. This XNA studio thing does have some potential. We just don't know how much yet.


It ain't pretty when the pretty leaves you with no place to go.





From: shaun everiss <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] Article about New Program for Creating XBox 360 Games
Date: Thu, 17 Aug 2006 14:31:48 +1200

but how would we be able to do graphics, surely this would cost us
more unless someone did graphics before the games were put on the market.
ANd then, hello, no resources for audio at all, just graphics.
I've not seen many hybrid games on pc working nicely though.
At 03:47 a.m. 16/08/2006, you wrote:
>Also, having graphics in the games would encourage sighted gamers to
>try them more. As things stand now, sighted people tend to lose
>interest in audio games because there are no graphics or, even if
>there are some, they're not what you call eye candy. This system, if
>a way can be found to make it accessible, could make it possible to
>create games that sighted and blind players can play together
>without one necessarily having any advantage over the other.
>
>
>
>It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: Thomas Ward <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <[email protected]>
>>To: Gamers Discussion list <[email protected]>
>>Subject: Re: [Audyssey] Article about New Program for Creating XBox 360 Games
>>Date: Tue, 15 Aug 2006 05:29:25 -0400
>>
>>Hi Shaun,
>>It is a little early to really be going down this road yet. They offer a
>>Windows version for free which allows users to try out xna studios for
>>free and no apparent licensing issues attached to it.
>>That will allow for evaluation and to experiment weather or not certain
>>games are possible with it.
>>There is a $99 per year fee attached to the Xbox version, but it may be
>>our key to getting on to a platform and sell console games. I would love
>>being able to say play something like Aliens in the Outback on an Xbox.
>>That would be cool.
>>
>>
>>shaun everiss wrote:
>> > read my msg I posted to the list today.
>> > I don't like the fact ms is taking or going to take a cut of the
>> > proffits and control sales  because well I've never seen an
>> > accessible ms game yet and I have never seen an ms software that
>> > hasn't needed to be full of graphics, have no security holes or
>> activation.
>> > Its not worth it if we blindies would have to spend more cash on
>> > getting graphics, and systems to stop others hacking into our systems
>> > because of microsoft in what will essentually be ms owned and
>> controled games.
>> > In short it makes me feel very uncomfortable.
>> > And would it even make an improvement, and how much is the ms cut?
>> > Probably 99% of all sales, we will get nothing because we are blind
>> > and so will all the other poor sods who try this.
>> > Sorry to be so pesimistic but every os and other app from ms seems to
>> > be full of activation and security updates.
>> > Do we even want to go down this road.
>> > This really doesn't sit well.
>> > Anyway would the tools even be accessible.
>> > There are a load of game creation toolkits around, one of which is
>> > the audiogame engine by enspired code.
>> > Which I havn't seen much of.
>> >
>>
>>
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