Hi Nicol, Have you ever tried Troopenum 2? In that game the enemy ships drop bonus items like power ups, extra points, ground nukes, warps, etc and when you shoot the bonus items you don't know which one you got until you shoot it down. That is kind of cool in that game. It makes every game different, and you can't just decide to grab a ground nuke, points, etc and you randomly get something when you shoot at the falling bonus item. I can see your point in arcade games finding bonus items, but not knowing what bonus item it is until you acquire it. It makes games slightly more interesting and different doesn't it?
Nicol Oosthuizen wrote: > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > Hi > > The kind of game I enjoy the most is where you pick up an object which comes > as a surprise packet. 2 good examples is light cars and mud splat. IN both > you hear that you can pick up an object but you don’t know what it is until > you have picked it up. If more games can be made with the surprise packet > characteristic it would be nice. > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ------------------------------------------------------------------------ > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
