It's not a spoiler, because it is mentioned in the user's guide.  You shoot 
a ship when you are directly under it, or when the ship is directly in the 
center of your field of hearing.  HTH.
----- Original Message ----- 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 28, 2006 8:07 AM
Subject: Re: [Audyssey] to all the game developers


> i, just, don't understand alien outback at all. never have. i try to shoot
> the ships, i die. it's manic. lol.
>
> regards,
>
> damien
>
>
> ----- Original Message -----
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, August 28, 2006 3:43 PM
> Subject: Re: [Audyssey] to all the game developers
>
>
>> And don't forget Aliens in the Outback, either.  A ship passes overhead
> and,
>> if you shoot it, drops a payload.  You don't know what's in it, but if 
>> you
>> run over and pick it up quickly enough, you can use the contents later.
> If
>> you don't get there quickly enough, it vaporizes, and you never know what
>> was in it.  It is usually a missile, the ability to move across the 
>> screen
>> faster, adding machine gun capability to your weapon, or some other nice
>> little gem.
>>
>>
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Monday, August 28, 2006 6:22 AM
>> Subject: Re: [Audyssey] to all the game developers
>>
>>
>> > Hi Nicol,
>> > Have you ever tried Troopenum 2? In that game the enemy ships drop 
>> > bonus
>> > items like power ups, extra points, ground nukes, warps, etc and when
>> > you shoot the bonus items you don't know which one you got until you
>> > shoot it down.
>> > That is kind of cool in that game. It makes every game different, and
>> > you can't just decide to grab a ground nuke, points, etc and you
>> > randomly get something when you shoot at the falling bonus item.
>> > I can see your point in arcade games finding bonus items, but not
>> > knowing what bonus item it is until you acquire it. It makes games
>> > slightly more interesting and different doesn't it?
>> >
>> > Nicol Oosthuizen wrote:
>> >> NB: This email and its contents are subject to our email legal notice
>> >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>> >>
>> >> ----
>> >> Hi
>> >>
>> >> The kind of game I enjoy the most is where you pick up an object which
>> >> comes as a surprise packet. 2 good examples is light cars and mud
> splat.
>> >> IN both you hear that you can pick up an object but you don’t know 
>> >> what
>> >> it is until you have picked it up. If more games can be made with 
>> >> the
>> >> surprise packet characteristic  it would be  nice.
>> >>
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>> >
>> >
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