i, just, don't understand alien outback at all. never have. i try to shoot the ships, i die. it's manic. lol.
regards, damien ----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, August 28, 2006 3:43 PM Subject: Re: [Audyssey] to all the game developers > And don't forget Aliens in the Outback, either. A ship passes overhead and, > if you shoot it, drops a payload. You don't know what's in it, but if you > run over and pick it up quickly enough, you can use the contents later. If > you don't get there quickly enough, it vaporizes, and you never know what > was in it. It is usually a missile, the ability to move across the screen > faster, adding machine gun capability to your weapon, or some other nice > little gem. > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, August 28, 2006 6:22 AM > Subject: Re: [Audyssey] to all the game developers > > > > Hi Nicol, > > Have you ever tried Troopenum 2? In that game the enemy ships drop bonus > > items like power ups, extra points, ground nukes, warps, etc and when > > you shoot the bonus items you don't know which one you got until you > > shoot it down. > > That is kind of cool in that game. It makes every game different, and > > you can't just decide to grab a ground nuke, points, etc and you > > randomly get something when you shoot at the falling bonus item. > > I can see your point in arcade games finding bonus items, but not > > knowing what bonus item it is until you acquire it. It makes games > > slightly more interesting and different doesn't it? > > > > Nicol Oosthuizen wrote: > >> NB: This email and its contents are subject to our email legal notice > >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > >> > >> ---- > >> Hi > >> > >> The kind of game I enjoy the most is where you pick up an object which > >> comes as a surprise packet. 2 good examples is light cars and mud splat. > >> IN both you hear that you can pick up an object but you don’t know what > >> it is until you have picked it up. If more games can be made with the > >> surprise packet characteristic it would be nice. > >> > >> _______________________________________________ > >> Gamers mailing list .. [email protected] > >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >> visit > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >> any subscription changes via the web. > >> ------------------------------------------------------------------------ > >> > >> No virus found in this incoming message. > >> Checked by AVG Free Edition. > >> Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 > >> > > > > > > _______________________________________________ > > Gamers mailing list .. [email protected] > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
