i, just, don't understand alien outback at all. never have. i try to shoot
the ships, i die. it's manic. lol.

regards,

damien


----- Original Message -----
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 28, 2006 3:43 PM
Subject: Re: [Audyssey] to all the game developers


> And don't forget Aliens in the Outback, either.  A ship passes overhead
and,
> if you shoot it, drops a payload.  You don't know what's in it, but if you
> run over and pick it up quickly enough, you can use the contents later.
If
> you don't get there quickly enough, it vaporizes, and you never know what
> was in it.  It is usually a missile, the ability to move across the screen
> faster, adding machine gun capability to your weapon, or some other nice
> little gem.
>
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, August 28, 2006 6:22 AM
> Subject: Re: [Audyssey] to all the game developers
>
>
> > Hi Nicol,
> > Have you ever tried Troopenum 2? In that game the enemy ships drop bonus
> > items like power ups, extra points, ground nukes, warps, etc and when
> > you shoot the bonus items you don't know which one you got until you
> > shoot it down.
> > That is kind of cool in that game. It makes every game different, and
> > you can't just decide to grab a ground nuke, points, etc and you
> > randomly get something when you shoot at the falling bonus item.
> > I can see your point in arcade games finding bonus items, but not
> > knowing what bonus item it is until you acquire it. It makes games
> > slightly more interesting and different doesn't it?
> >
> > Nicol Oosthuizen wrote:
> >> NB: This email and its contents are subject to our email legal notice
> >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
> >>
> >> ----
> >> Hi
> >>
> >> The kind of game I enjoy the most is where you pick up an object which
> >> comes as a surprise packet. 2 good examples is light cars and mud
splat.
> >> IN both you hear that you can pick up an object but you don’t know what
> >> it is until you have picked it up. If more games can be made with   the
> >> surprise packet characteristic  it would be  nice.
> >>
> >> _______________________________________________
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> >
> >
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>
>
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