well I have dotnet 1 and 2.
It will be good if dotnet 1 and 2 are made part of windows though as 
well as directx 9c.
One thing that would be nice would be if you had c# as part of the os.
Linux has c as part of the os.
Or at least a compiler.
ms dos has basic.
qbasic I mean.
win 95 had qbasic.
Would be good if win vista had c# in it.
At 09:48 a.m. 5/09/2006, you wrote:
>Hi Damien,
>First, if you are using DirectX 8 with VB.NET no wonder you are getting
>a crash dialog. You aren't suppose to use DirectX 8 with VB.NET. You
>need DirectX 9.0C SDK, and nothing earlier.
>Second, While it is true the entire .NET framework is large, 30 MB of
>libraries, bare in mind that .NET is becoming a core part of the Windows
>operating system, and will be included in Windows Vista as a core part
>of the os. So games written with .NET framework 2 should just install
>and run on Vista out of the box.
>With older operating systems like Win 98 before .NET was written
>naturally Microsoft has a Windows update for 98, ME, 2000 etc which
>upgrades them, but generally speaking it is a one time upgrade provided
>no new new major versions hasn't come out. FYI. .NET 2 will run v1.1 and
>1.0 .NET apps provided they were not locked to an installer which
>searches only for a specific build number of .NET.
>Third, you said you have more libraries than our necessary you are
>cutting .NET short. Actually, what MS has done is packed everything most
>applications need in to a nice set of libraries which are easy to
>understand, program with, and bare in mind .NET apps are not a "compiled
>binary as much as are converted to a runtime language, (MSIL.) Like Java
>all apps need a runtime environment which makes the application quickly
>portable across operating systems, devices, etc without a recompile.
>Packing it all in to a 30 to 50 MB runtime for portability which most
>developers sees is the way of the future for programs.
>Fourth, as for your comments about C++ only needing DirectX that isn't
>always true. There are allot of libraries you can include from the Win32
>API in your game, and  those dll files are already preinstalled as a
>part of the Windows os already.
>
>
>
>x-sight interactive wrote:
> > thing is though with all these .net applications is you need more libraries
> > than are necessary. that's the only problem i find, net framework 
> this, data
> > access components that, microsoft xml the other, bearing in mind that on
> > some systems, mine included, a program written in vb.net that uses direct x
> > 8 and the net framework tends to bring up one of those crash dialogs.
> >
> > at least with a language like c++ the only real essential library you need,
> > like one written in vb6, is direct x, and i don't know how you guys feel
> > about this, but it must be the right version. if you go too early you'll be
> > very limited, but if you go too late then it's going to be a bit of a pain
> > for the average computer user, let's just say. of course the other thing is
> > some people are just very cautious with upgrades, not only because of
> > security, but privacy and compatibility also.
> >
> > regards,
> >
> > damien
> >
>
>
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