hi tom i would take a rest from it if i was you and then think about what 
you want to do
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 13, 2006 2:17 PM
Subject: Re: [Audyssey] STFC sad news.


> This is, indeed, very sad news.  Anyone who has lost major work knows the
> feelings you currently have.  What I really want to say, mostly comprised 
> of
> 4-letter words, which you have probably already said many times, is 
> totally
> against list guidelines!!  I'd say to take a break, work on something else
> if, and only if, you are in the mood, and not to make a hasty decision on
> what to do from here.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, September 13, 2006 2:52 AM
> Subject: [Audyssey] STFC sad news.
>
>
>> Hello gamers,Hello gamers,
>> It is my deepest regret at this moment to announce some very sad and
>> unhappy news about STFC which will put development of that title back by
>> countless months. Even worse I know I am to blame for that setback do to
>> my foolish complacency, and lack of backing up the code as often as I
>> should have. For that mistake I am paying a huge price. So here is what
>> happened.
>> As you know in July I split STFC in to branches. I have the original
>> source for 1.0 beta which is thankfully backed up to my USB backup
>> drive, and then I was working on a STFC 2.0 with all the features I have
>> announced in previous posts with dynamic menus, better sensors, updated
>> enemy AI, etc...
>> Anyway, I had taken my USB drive off my desktop to backup some stuff
>> from my laptop, and never got around to hooking it up to my desktop
>> computer. Since all the work on STFC 2.0 was being done on the desktop
>> there was only one single copy of the source code. Well, while working
>> on STFC 2.0 I was updating the Main.cs file when I discovered somehow
>> when deleting some code I had deleted most of the file, and at some
>> point had saved the file not knowing most of it's contents was deleted.
>> As a result all of the enemy AI, dynamic menus, etc is gone. The code is
>> simply destroyed, and there is no way to recover it. I can't even guess
>> as to how long it will take to rewrite all that. No less than three
>> months damage.
>> Needless to say I am extremely upset from this crisis and now I can
>> garentee that USB drive will be connected to my desktop almost
>> perminitly from now on to backup every single update daily in hopes of
>> preventing a similar crisis. However, you know as I know that will not
>> solve the immediate issue. I have to decide where to go from here. All I
>> can think of is make some miner patches for the STFC 1.0 beta, and
>> forget about all the dynamic menus and stuff for now. I can not bring
>> myself to rewrite all that stuff right now. It would be to stressful on
>> me emotionally to try and recreate two or three months of code again if
>> not more since it will all be from scratch this time. In fact, at this
>> moment I am so stressed I would rather drop STFC completely for months
>> until I can feel ready to take on that project. To say I feel miserable
>> is the understatement of the century.
>> I'll probably work on something else such as Montezuma's Revenge since
>> that at least won't be as stressful to work on.
>>
>> Howling like a wounded Klingon:
>> Thomas Ward
>>
>>
>>
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>>
>
>
>
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