Hi Tom,
I sympathize with your grief.
When PCS Games was just getting started in 1996 Carl was working on an audio 
sounds version of his Any Night Football.
After working on it for weeks his hard drive crashed and he lost all the 
work.
He decided to shelve the project and work on other things. About two years 
later he started working on the game again, and even did two teams to try it 
out.
Unfortunately getting the two teams stats scanned correctly took us a month 
so we realized that devoting two years on one game was not economically 
reasonable.
But his code was much better after having worked on about ten games 
in-between.
Ever since that I always back up my work every week and I check the back up 
file on my second hard drive to make sure it exists.
Sincerely,
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, September 13, 2006 5:52 AM
Subject: [Audyssey] STFC sad news.


> Hello gamers,Hello gamers,
> It is my deepest regret at this moment to announce some very sad and
> unhappy news about STFC which will put development of that title back by
> countless months. Even worse I know I am to blame for that setback do to
> my foolish complacency, and lack of backing up the code as often as I
> should have. For that mistake I am paying a huge price. So here is what
> happened.
> As you know in July I split STFC in to branches. I have the original
> source for 1.0 beta which is thankfully backed up to my USB backup
> drive, and then I was working on a STFC 2.0 with all the features I have
> announced in previous posts with dynamic menus, better sensors, updated
> enemy AI, etc...
> Anyway, I had taken my USB drive off my desktop to backup some stuff
> from my laptop, and never got around to hooking it up to my desktop
> computer. Since all the work on STFC 2.0 was being done on the desktop
> there was only one single copy of the source code. Well, while working
> on STFC 2.0 I was updating the Main.cs file when I discovered somehow
> when deleting some code I had deleted most of the file, and at some
> point had saved the file not knowing most of it's contents was deleted.
> As a result all of the enemy AI, dynamic menus, etc is gone. The code is
> simply destroyed, and there is no way to recover it. I can't even guess
> as to how long it will take to rewrite all that. No less than three
> months damage.
> Needless to say I am extremely upset from this crisis and now I can
> garentee that USB drive will be connected to my desktop almost
> perminitly from now on to backup every single update daily in hopes of
> preventing a similar crisis. However, you know as I know that will not
> solve the immediate issue. I have to decide where to go from here. All I
> can think of is make some miner patches for the STFC 1.0 beta, and
> forget about all the dynamic menus and stuff for now. I can not bring
> myself to rewrite all that stuff right now. It would be to stressful on
> me emotionally to try and recreate two or three months of code again if
> not more since it will all be from scratch this time. In fact, at this
> moment I am so stressed I would rather drop STFC completely for months
> until I can feel ready to take on that project. To say I feel miserable
> is the understatement of the century.
> I'll probably work on something else such as Montezuma's Revenge since
> that at least won't be as stressful to work on.
>
> Howling like a wounded Klingon:
> Thomas Ward
>
>
>
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