Hi Thomas, While developing and sharing missions is difficult to do as you stated below, there are several things people could do to help you out. 1. As in Tank Commander, you could run a contest to come up with a mission statement and details descried in text that you could take and turn into a mission. That was what David did with 3 of the TC missions and I believe he game the helpers free game registrations. 2. If you are going to base some of the missions on piloting alien spacecraft rather than of the Federation fleet, the sounds of their computers and equipment would have to be created. I would love to create the sounds in a Borg cube. 3. People are now creating their own voice synthesizers that could be used as game voices. Jayson Smith just finished his SAPI voice and put up a sample here: http://www.bluegrasspals.com/modeltalker/sample7.wav You can build your own SAPI voice using the free software from: duPont Hospital for Children | Computer and Info Sciences/ Linguistics http://www.asel.udel.edu/speech/
_______________________________________ Smiles, Phil ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, September 15, 2006 12:18 AM Subject: Re: [Audyssey] Possible future for STFC. > Hi Charles, > Basicly, in a way the game would be a flight simulator except instead of > flying a plane, jet, etc you happen to be piloting the most powerful > starships of the Federation fleet in to battle against the enemy's of > the Alpha quadrant. > As for developing and sharing missions that would be a rather > complicated feature to add on many levels. Here is why I probably won't > end up doing it. > > 1. Unlike lonewolf I plan to self-voice this game with the realism of > Neospeech Kate like I did with sTFC. One of the down sides of > self-voicing is for someone to make missions they better have Neospeech > Kate, Goldwav, and be willing to fork out ffor the development tools I > have to make the missions look and sound like the rest of the game. > It would be jolting to have say 90% of the game sound like Neospeech > kate from mission 1 to 20 and then in mission 21 hear say Eloquence > start reading out your mission orders. I don't want to see missmatched > things like that happen to the game. > 2. Lonewolf had a textbox where all the info was displayed to the > screen. Something similar would absolutely have to be done to make > mission writing a possability, and then are talking about doing the leg > work to make the game work with screen readers of all kinds, and we then > lose the realism of a built in talking computer. Not to mention someone > would absolutely have to own a screen reader to play. > 3. There is of course the alternative of writing a Sapi driver to use MS > Sapi. Anyone who has loaded say Jim Kitchen games for the first time > knows how aweful Microsoft Sam sounds coming up, and unless you have > something better installed at the moment MS Sam is your only option, and > sounds horrible. That to me is a certain mood killer. Until I owned > Neospeech I rarely played Jim's games on the account MS Sapi is so > terrible sounding. > 4. Besides the issue to decide weather to self-voice etc we have to come > to the matter of the script language itself. You were right in saying it > would have to be not very complicated. Doing that effectively isn't > always easy to do, and have to be well thought out in advance. I have no > problem in saying I am not skilled enough to write script engines for > games although I could probably figure it out if I was in a situation to > do so. > > Anyway, allot of things to think out before that would become a reality. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
