Hi Allan,
Well, one way of looking at it if you failed to destroy the secret base 
the logical explanation would be you got the crap kicked out of you and 
you are space dust. Not only would it effect the future of the war you 
won't be in it in the next mission. Smile.


Allan Thompson wrote:
> Hi tom,
> I know that sounds like a lot of work, but it really isn't that hard. With a 
> very creative group of people in the community I think your problem will be 
> having to turn away some ideas because you have too many to choose from. The 
> missions don't have to be incredibly  complicated either, just to give some 
> back story about  what the player is expected to do and then throw in a 
> twist sometimes to throw them off.
> I wrote  in a prior email the basic idea of  looking for a hidden base of 
> the enemy and then blowing it up. That could be a couple of missions right 
> there depending on if players have more choice during the missions for which 
> ship to use. But in the end, it is fighting the war, it is accomplishing a 
> mission, and it is something that can rreflect the  outcome of the war in 
> general if you get really involved with it. For example. lets say the player 
> must destroy the secret base of the dominion, but fails. The next mission 
> could be reflecting whether the player failed or won the last mission.
> Probably too complicated, but kind of interesting.
> The truth will set you free...
> Jesus of Nazareth  33 AD
>   


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