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I agree with your reasonings, guys. But does any of the accessible games
have a rating on it or is it not necessary? Is there any accessible
games where  parents must make a decision? How does a parent know what
the rating of an accessible game is?

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: 21 September 2006 07:20 PM
To: [email protected]
Subject: Re: [Audyssey] the negativity of santa claus in accessible
games

I agree. Another example I could use was a time a few years back when my

mother, my sister and I spent some time at a downtown park in Oregon. My

sister's dog was with us and, being a more aggressive breed, she was on 
leash. That was also the law, that all dogs in these parks must be kept
on 
leash. Anyway, there was a guy who had a dog nearby, and his dog wasn't
on 
any kind of a leash. Well, this dog came running up to where we were 
sitting, ignoring the warning from my sister's dog. Well, quite
naturally 
this guy's dog was bitten, not severely but it was bitten. The owner
said he 
was seriously considering pressing charges against my sister, in his
words 
"because you don't control your dog." I'm sorry, but if you don't put
your 
dog on a leash and it suddenly runs up to another dog, there's the
strong 
possibility one of them's going to get bit.
  The same thing goes for games and the people who play them. If a
parent 
buys a game for his or her kid without first researching what the game's

about and the rating it carries, especially when the kid is known to
have 
anger issues, then it's hardly surprising if the kid later kills someone

else. Not that it's the game's fault. It'd be the parent's fault for 
providing the media that inspired the murder or, if the parent was
unaware 
of the kid possessing it, it's the parent's fault for not taking a
greater 
hand in monitoring what their child was playing, watching or listening
to or 
reading. I personally think the whole thing is riddiculous. Companies
attach 
ratings and warnings to their games for a very specific reason. If a
parent 
chooses to ignore that or to ignore the fact that their child somehow
came 
into possession of a violent game without their knowledge, then it's the

parent's fault for not taking action. I'm sorry if I seem dispassionate 
about this sort of thing but you have to wonder what these parents were 
doing when these kids were doing this stuff. Granted I'm sure some of
these 
parents did actually try to monitor their kids but obviously they
weren't 
thorough enough. It goes back to the fact that it's not only the game's 
fault if someone goes out and beheads someone with a machete. It's the 
person's fault for being dim enough to let the game go to their head.
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