To find out about the content of any game for the blind, you should be able 
to find everything you need to know through any commonly known sources such 
as Audyssey gaming magazine, the site from which you get the game, or gaming 
lists such as the one you got this Email from.


----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, September 21, 2006 9:47 PM
Subject: Re: [Audyssey] the negativity of santa claus in accessible games


>
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> ----
> I agree with your reasonings, guys. But does any of the accessible games
> have a rating on it or is it not necessary? Is there any accessible
> games where  parents must make a decision? How does a parent know what
> the rating of an accessible game is?
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Bryan Peterson
> Sent: 21 September 2006 07:20 PM
> To: [email protected]
> Subject: Re: [Audyssey] the negativity of santa claus in accessible
> games
>
> I agree. Another example I could use was a time a few years back when my
>
> mother, my sister and I spent some time at a downtown park in Oregon. My
>
> sister's dog was with us and, being a more aggressive breed, she was on
> leash. That was also the law, that all dogs in these parks must be kept
> on
> leash. Anyway, there was a guy who had a dog nearby, and his dog wasn't
> on
> any kind of a leash. Well, this dog came running up to where we were
> sitting, ignoring the warning from my sister's dog. Well, quite
> naturally
> this guy's dog was bitten, not severely but it was bitten. The owner
> said he
> was seriously considering pressing charges against my sister, in his
> words
> "because you don't control your dog." I'm sorry, but if you don't put
> your
> dog on a leash and it suddenly runs up to another dog, there's the
> strong
> possibility one of them's going to get bit.
>  The same thing goes for games and the people who play them. If a
> parent
> buys a game for his or her kid without first researching what the game's
>
> about and the rating it carries, especially when the kid is known to
> have
> anger issues, then it's hardly surprising if the kid later kills someone
>
> else. Not that it's the game's fault. It'd be the parent's fault for
> providing the media that inspired the murder or, if the parent was
> unaware
> of the kid possessing it, it's the parent's fault for not taking a
> greater
> hand in monitoring what their child was playing, watching or listening
> to or
> reading. I personally think the whole thing is riddiculous. Companies
> attach
> ratings and warnings to their games for a very specific reason. If a
> parent
> chooses to ignore that or to ignore the fact that their child somehow
> came
> into possession of a violent game without their knowledge, then it's the
>
> parent's fault for not taking action. I'm sorry if I seem dispassionate
> about this sort of thing but you have to wonder what these parents were
> doing when these kids were doing this stuff. Granted I'm sure some of
> these
> parents did actually try to monitor their kids but obviously they
> weren't
> thorough enough. It goes back to the fact that it's not only the game's
> fault if someone goes out and beheads someone with a machete. It's the
> person's fault for being dim enough to let the game go to their head.
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