well that is quite easy to hack, unless you encrypt the sounds in the exe.
there is a resource hacking program, which coincidently i use for changing
the version information for the programs i make which can retrieve sounds
out of exes and dlls.

regards,

damien


----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, November 12, 2006 8:37 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


>
> Hi,
> Also there is another way to secure sound effects and it is about as
> full proof as it gets. In Visual C++ you can clude your effects as a
> resource, and compile it directly in to the *.exe file. It pretty much
> insures no one will get at them. You can also build them in to a *.dll
> and access them remotely.
> I recommend the *.dll as it makes them extremely secure, and it doesn't
> make your *.exe file the size of Texas.
>
>
>
> > it is an interesting topic though. if people do want to encrypt their
sounds
> > they all do it in different ways. some people use comaudio to do all the
> > dirty work, some people use other external software, and then there are
> > those that try and disguise them by changing a .zip filename to .dat or
> > something similar, then there are those experts that write out their own
> > encryption/decryption routines. i wouldn't encrypt many of my game
sounds,
> > as it can be fun to change the sounds and hear what it sounds like with
> > different effects, but as i learned quite a while back by thomas here,
and
> > other devs on this list, some companies think differently, so we all
have to
> > respect their policies, which i can fully understand.
> >
> > regards,
> >
> > damien
> >
>
>
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