That was not a wise move, i think. ----- Original Message ----- From: "x-sight interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, November 12, 2006 6:04 PM Subject: Re: [Audyssey] ESP Pinball Extreme Files
> well that is quite easy to hack, unless you encrypt the sounds in the exe. > there is a resource hacking program, which coincidently i use for changing > the version information for the programs i make which can retrieve sounds > out of exes and dlls. > > regards, > > damien > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, November 12, 2006 8:37 PM > Subject: Re: [Audyssey] ESP Pinball Extreme Files > > >> >> Hi, >> Also there is another way to secure sound effects and it is about as >> full proof as it gets. In Visual C++ you can clude your effects as a >> resource, and compile it directly in to the *.exe file. It pretty much >> insures no one will get at them. You can also build them in to a *.dll >> and access them remotely. >> I recommend the *.dll as it makes them extremely secure, and it doesn't >> make your *.exe file the size of Texas. >> >> >> >> > it is an interesting topic though. if people do want to encrypt their > sounds >> > they all do it in different ways. some people use comaudio to do all >> > the >> > dirty work, some people use other external software, and then there are >> > those that try and disguise them by changing a .zip filename to .dat or >> > something similar, then there are those experts that write out their >> > own >> > encryption/decryption routines. i wouldn't encrypt many of my game > sounds, >> > as it can be fun to change the sounds and hear what it sounds like with >> > different effects, but as i learned quite a while back by thomas here, > and >> > other devs on this list, some companies think differently, so we all > have to >> > respect their policies, which i can fully understand. >> > >> > regards, >> > >> > damien >> > >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
