no, it wasn't, i don't use it for that purpose, but i do use it for changing the version numbers of programs that i write and release, as it always comes up with the autoit version being used. because i use it for this, i just happen to know that it can retrieve sounds and midi files within the program should you want to.
regards, damien ----- Original Message ----- From: "david" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, November 13, 2006 12:56 AM Subject: Re: [Audyssey] ESP Pinball Extreme Files > That was not a wise move, i think. > ----- Original Message ----- > From: "x-sight interactive" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, November 12, 2006 6:04 PM > Subject: Re: [Audyssey] ESP Pinball Extreme Files > > > > well that is quite easy to hack, unless you encrypt the sounds in the exe. > > there is a resource hacking program, which coincidently i use for changing > > the version information for the programs i make which can retrieve sounds > > out of exes and dlls. > > > > regards, > > > > damien > > > > > > ----- Original Message ----- > > From: "Thomas Ward" <[EMAIL PROTECTED]> > > To: "Gamers Discussion list" <gamers@audyssey.org> > > Sent: Sunday, November 12, 2006 8:37 PM > > Subject: Re: [Audyssey] ESP Pinball Extreme Files > > > > > >> > >> Hi, > >> Also there is another way to secure sound effects and it is about as > >> full proof as it gets. In Visual C++ you can clude your effects as a > >> resource, and compile it directly in to the *.exe file. It pretty much > >> insures no one will get at them. You can also build them in to a *.dll > >> and access them remotely. > >> I recommend the *.dll as it makes them extremely secure, and it doesn't > >> make your *.exe file the size of Texas. > >> > >> > >> > >> > it is an interesting topic though. if people do want to encrypt their > > sounds > >> > they all do it in different ways. some people use comaudio to do all > >> > the > >> > dirty work, some people use other external software, and then there are > >> > those that try and disguise them by changing a .zip filename to .dat or > >> > something similar, then there are those experts that write out their > >> > own > >> > encryption/decryption routines. i wouldn't encrypt many of my game > > sounds, > >> > as it can be fun to change the sounds and hear what it sounds like with > >> > different effects, but as i learned quite a while back by thomas here, > > and > >> > other devs on this list, some companies think differently, so we all > > have to > >> > respect their policies, which i can fully understand. > >> > > >> > regards, > >> > > >> > damien > >> > > >> > >> > >> _______________________________________________ > >> Gamers mailing list .. Gamers@audyssey.org > >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >> any subscription changes via the web. > >> > >> > > > > > > > > _______________________________________________ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.