no, it wasn't, i don't use it for that purpose, but i do use it for changing
the version numbers of programs that i write and release, as it always comes
up with the autoit version being used.
because i use it for this, i just happen to know that it can retrieve sounds
and midi files within the program should you want to.

regards,

damien




----- Original Message -----
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 13, 2006 12:56 AM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> That was not a wise move, i think.
> ----- Original Message -----
> From: "x-sight interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, November 12, 2006 6:04 PM
> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>
>
> > well that is quite easy to hack, unless you encrypt the sounds in the
exe.
> > there is a resource hacking program, which coincidently i use for
changing
> > the version information for the programs i make which can retrieve
sounds
> > out of exes and dlls.
> >
> > regards,
> >
> > damien
> >
> >
> > ----- Original Message -----
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <gamers@audyssey.org>
> > Sent: Sunday, November 12, 2006 8:37 PM
> > Subject: Re: [Audyssey] ESP Pinball Extreme Files
> >
> >
> >>
> >> Hi,
> >> Also there is another way to secure sound effects and it is about as
> >> full proof as it gets. In Visual C++ you can clude your effects as a
> >> resource, and compile it directly in to the *.exe file. It pretty much
> >> insures no one will get at them. You can also build them in to a *.dll
> >> and access them remotely.
> >> I recommend the *.dll as it makes them extremely secure, and it doesn't
> >> make your *.exe file the size of Texas.
> >>
> >>
> >>
> >> > it is an interesting topic though. if people do want to encrypt their
> > sounds
> >> > they all do it in different ways. some people use comaudio to do all
> >> > the
> >> > dirty work, some people use other external software, and then there
are
> >> > those that try and disguise them by changing a .zip filename to .dat
or
> >> > something similar, then there are those experts that write out their
> >> > own
> >> > encryption/decryption routines. i wouldn't encrypt many of my game
> > sounds,
> >> > as it can be fun to change the sounds and hear what it sounds like
with
> >> > different effects, but as i learned quite a while back by thomas
here,
> > and
> >> > other devs on this list, some companies think differently, so we all
> > have to
> >> > respect their policies, which i can fully understand.
> >> >
> >> > regards,
> >> >
> >> > damien
> >> >
> >>
> >>
> >> _______________________________________________
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> >> any subscription changes via the web.
> >>
> >>
> >
> >
> >
> > _______________________________________________
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> >
>
>
> _______________________________________________
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
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>
>



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