----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 13, 2006 8:49 PM
Subject: [Audyssey] STFC 2.0 questionnaire.


>
> Hi all,
> There has already been some discussion about STFC 2.0 over the passed
> couple of days. Obviously, there are things that are missing from 1.0
> such as a save game feature, bugs in the enemy AI, and other miner bugs
> here and there.
> However, to solve these issues I am placed in the position of rewriting
> the game from scratch. Since I really don't want to rewrite the game to
> fix miner issues I am wondering if we should make STFC something totally
> different from the original design concept. The following questions are
> here in hopes of flushing out what you, the STFC fans, want to see STFC
> 2 become.
>
> 1. Do you want STFC 2.0 to be a turn based game as is, or would you like
> STFC 2 go real time where you command one starship, say Enterprise, and
> issue orders to your fleet? This would probably work similar to GTC
> where you give commands to your other ships, and they carry out your
> orders in real time...
 I would like STFC to be a real time game next time around. >
> 2. The current STFC is based in the DS9 era. How would you feel about
> STFC 2 based on the TNG era of starships and enemies? I would like the 
> next stfc game to be baced on tng star ships and enimies
>
> 3. Do you want STFC 2 to feature different classes of starships, or have
> one single class of starship? One Single Class of Starship
>
> 4. Currently STFC does not have any type of mines. Do you want STFC 2 to
> feature mines as a weapon?yes that would be cool.
>
>
> 5. Several you have expressed dislike for the current sector location.
> Would you rather have the x/y coordinates read out like 50 90 or 85 22
> rather than Sector A1 or E3?
>  yes
> 6. Some of you have requested the ability that each starship is equip
> with aft shields, port, starboard, bow shielding systems so that when a
> torpedo strike hits it damages the shields in one area which you may
> have to defend by transferring power from say from aft to bow or turn to
> allow the enemy hits to hit an area that is well shielded.
>  yes
> 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would
> you like to see more classes of Borg ships such as Spheres, Scouts,
> Cubes, etc?
>
>  yes
> 7. Are there any other special considerations you would like to make?
>  no
> Thanks.
>
>
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> 



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