1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands to your other ships, and they carry out your
orders in real time...
I would love a real time stfc style game!

2. The current STFC is based in the DS9 era. How would you feel about
STFC 2 based on the TNG era of starships and enemies?
I think I'd like to stay within the ds9 series. Foes seamed more difficult 
to beet. Also, I really like the defiant!

3. Do you want STFC 2 to feature different classes of starships, or have
one single class of starship?
I think different classes of ships would be fun, but I'd be fine with 1 
class.

4. Currently STFC does not have any type of mines. Do you want STFC 2 to
feature mines as a weapon?
Yes, the minds that Rom helped to developed in ds9!

5. Several you have expressed dislike for the current sector location.
Would you rather have the x/y coordinates read out like 50 90 or 85 22
rather than Sector A1 or E3?
I think I'd like number based.

6. Some of you have requested the ability that each starship is equip
with aft shields, port, starboard, bow shielding systems so that when a
torpedo strike hits it damages the shields in one area which you may
have to defend by transferring power from say from aft to bow or turn to
allow the enemy hits to hit an area that is well shielded.
I would like that especially in a real time situation.

6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would
you like to see more classes of Borg ships such as Spheres, Scouts,
Cubes, etc?
Yes I would.

7. Are there any other special considerations you would like to make?
I would like to see the ability for users to be able to create missions for 
STFC!



Casey



----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 13, 2006 8:49 PM
Subject: [Audyssey] STFC 2.0 questionnaire.



Hi all,
There has already been some discussion about STFC 2.0 over the passed
couple of days. Obviously, there are things that are missing from 1.0
such as a save game feature, bugs in the enemy AI, and other miner bugs
here and there.
However, to solve these issues I am placed in the position of rewriting
the game from scratch. Since I really don't want to rewrite the game to
fix miner issues I am wondering if we should make STFC something totally
different from the original design concept. The following questions are
here in hopes of flushing out what you, the STFC fans, want to see STFC
2 become.

1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands to your other ships, and they carry out your
orders in real time...

2. The current STFC is based in the DS9 era. How would you feel about
STFC 2 based on the TNG era of starships and enemies?

3. Do you want STFC 2 to feature different classes of starships, or have
one single class of starship?

4. Currently STFC does not have any type of mines. Do you want STFC 2 to
feature mines as a weapon?


5. Several you have expressed dislike for the current sector location.
Would you rather have the x/y coordinates read out like 50 90 or 85 22
rather than Sector A1 or E3?

6. Some of you have requested the ability that each starship is equip
with aft shields, port, starboard, bow shielding systems so that when a
torpedo strike hits it damages the shields in one area which you may
have to defend by transferring power from say from aft to bow or turn to
allow the enemy hits to hit an area that is well shielded.

6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would
you like to see more classes of Borg ships such as Spheres, Scouts,
Cubes, etc?


7. Are there any other special considerations you would like to make?

Thanks.


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