Hi,

Quote
I would love a real-time fleet-command game, but there is a
caveat.  In order for that to be the most satisfying, the order
language would need to be sophisticated enough to allow for some
fairly fine control of your other ships.
End quote

That does seam like one reason for ruling out real time play. Massive 
real time command and strategy is difficult to program at best.
As you probably know GTC has simple instructions like go north, south, 
east west, follow, stay, etc... I was thinking the same although that 
doesn't really help plan major offensives.
The AI needed to successfully play would be complicated as the 
Federation starships would have to be able to not just react to enemy 
offensives but be able to go on the offensive as well.

Quote
  I would also want the
ability to designate flag ships for different fleet elements and
switch back and forth between them, so as to be available to command
conflicts in separate locations.
End Quote

Yeah, that would be a problem. I wasn't thinking of switching commands 
like that, but having one ship, and the others under AI driven commanders.
If you could switch you would potentially loose track of any offensive 
under way  under your previous command, and end up losing that ship or 
ships to enemy attack.

Quote
  This would mean that ships not
under command would need to have a fairly robust AI to handle
themselves in combat.
End quote

Yes, and is the most difficult aspect of going rts if it goes that way.

Quote
  A fleet command (based at a star base) would
also be useful so as to be able to monitor the entire military situation.
End snip

Well, as over all commander of the fleet I would think you could gather 
that info from anywhere you were.

Anyway, those are some good thoughts.


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