Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated enough to allow for some fairly fine control of your other ships. End quote
That does seam like one reason for ruling out real time play. Massive real time command and strategy is difficult to program at best. As you probably know GTC has simple instructions like go north, south, east west, follow, stay, etc... I was thinking the same although that doesn't really help plan major offensives. The AI needed to successfully play would be complicated as the Federation starships would have to be able to not just react to enemy offensives but be able to go on the offensive as well. Quote I would also want the ability to designate flag ships for different fleet elements and switch back and forth between them, so as to be available to command conflicts in separate locations. End Quote Yeah, that would be a problem. I wasn't thinking of switching commands like that, but having one ship, and the others under AI driven commanders. If you could switch you would potentially loose track of any offensive under way under your previous command, and end up losing that ship or ships to enemy attack. Quote This would mean that ships not under command would need to have a fairly robust AI to handle themselves in combat. End quote Yes, and is the most difficult aspect of going rts if it goes that way. Quote A fleet command (based at a star base) would also be useful so as to be able to monitor the entire military situation. End snip Well, as over all commander of the fleet I would think you could gather that info from anywhere you were. Anyway, those are some good thoughts. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
