Hi Jim,

Besides you and Aprone I don't really know anyone who uses visual
Basic 6 since it is 14 or 15 years old, and isn't really up to spec
for newer 64-bit versions of Windows etc. However, I could see someone
converting that code to Visual Basic .NET 2010 which would be far more
up to date, and could possibly work with the latest Mono Framework for
Mac and Linux. Other code libraries could be Python, C++, or C# .NET
as well as BGT. Either way I do think some public code that could be
copied into a starter project would be a good idea. We just need to
figure out which language or languages would be the most benefit to
the community.

Cheers!

On 4/16/13, Jim Kitchen <[email protected]> wrote:
> Hi Thomas,
>
> Yeah, I have two starter .frm files.  One has DirectX keyboard and joystick
> input and the other has just VB6 keyboard input.  VB6 keyboard input is all
> that is needed in games like Press Your Luck.  But both .frm files have many
> functions that I use in all games such as say, play, delay, adjust voice and
> input for things like player names etc.  And then like you I also copy,
> paste and modify bits of code in from other games that I have written.  It
> would be cool if there was a depository for bits of code like that for BGT.
> One for VB6 too, but who uses VB6 anymore?
>
> BFN
>
>      Jim
>
> Might as well face it,  you're addicted to code...
>
> [email protected]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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