Hi Cara,

You raised an interesting question of how much I would be willing to
spend for a simple but high quality game. That depends on a number of
factors which I will address below, and these factors determine over
all quality.

First, an interesting storyline. Even the simplest arcade game can be
improved by giving it some kind of story which ties all the game play
together.  The story doesn't have to be complex or very in depth, but
some story is better than no story at all.

Take for example Troopenum II. It does not have a complex storyline,
but I find having a boss like Lord Vector trying to take over the
Earth more engaging from a story perspective than the classic Space
Invaders game which I don't believe had any story at all. Both were
fun, but I think Troopenum II is slightly better for the storyline and
big bad boss character aspect.

Second, high quality sounds and acting. Good sounds and good acting
can always improve a game. While this is secondary to the actual game
play good sound effects and decent acting can really make a game sound
professional and make it attractive to potential buyers like me.

Once again I'll use Troupenum  II as an example. When I first
downloaded that game I was blown away by the games sound effects,
music, and high quality voice doing the menus, scores, and other
announcements. It really sounded professional, and got me into the
game play, and I might have purchased that game based on an audio demo
alone.

Finally, over all game play. If a game doesn't have good game play no
amount of high quality sounds or great story can save it from being a
poorly designed game. So design is probably the most critical aspect
that sways me towards paying or not.

For example, the Bavisoft games have never really interested me. I've
listened to podcasts on the games, and while they have a storyline,
decent sounds,  once you solve the puzzles there is little to no
replay value for the $40 price tag. The poor design lowers their
quality in my opinion and I'd pay maybe $15 tops for a game like that.

On the other hand the GMA games like Tank Commander are in the same
price range as the Bavisoft games, but I have never regretted buying
them. The replay value, over all quality, and design makes them among
my favorite accessible games. Of course, they are a good deal more
complex than the Bavisoft games too which may also be a part of the
design factor.

When it comes down to how much I would or would not spend it really
comes down to a game per game basis. I mentally gauge how well a game
rates in the categories above story, high quality effects, and design
and give it a rough idea of what I think it would be worth. I can not
just say        I would spend $30 for a game unless I was able to mentally
rate it for myself before hand. Pricing games is definitely not
something I could give a general standard for other than to say a
decent game I would pay at least $25 for and perhaps more depending on
how good it is. However, I won't pay much for a game poorly designed
or that lacks good sounds or an engaging story.

Cheers!

---
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