aggreed jim kitchens games and gma's games while being 2 of the
oldest companies in the industry even with their games being as they
are still appeal to me as a player.
last crusade with its limited randomized number generation is just
enough to keep me playing from time to time even legacy is good from
time to time.
and the clients for qc and rs sertainly.
At 01:17 AM 4/17/2013, you wrote:
Hi Dark,
Yes, simplicity and a good over all game design was really one of the
factors that made some of those classic Atari games classics. Its easy
to see which games were well thought out, designed well, as they have
stood the test of time. Games like Pac-Man, Donkey Kong, Centipede,
and Asteroids have been played by fans clear up until today and have
been included in a number of arcade packs. Others like the E.T. game
were such abysmal failures you have to wonder if the programmers were
smoking dope or were so interested in selling the game based on the
success of the movie that they forgot to give the game a halfway
decent design. That's why millions of E.T. games went to the city
dump, because the developers poorly designed that game and nobody
liked it.
However, simplicity and quality need not be mutually exclusive. The
original Montezuma's Revenge by Parker Brothers was a great example of
this. It took a simple idea, it was suppose to be a clone of Indiana
Jones and the Temple of Doom, but had its own character and deadly
enemies. You jumped over skulls, snakes, and spiders, ran through
electric walls, leaped over fire pits, jumped onto vanishing
platforms, and a number of other traps that would begin showing up
elsewhere such as Megaman. There were only like 11 levels all told,
but I played that game constantly because it was hard to put down. Yet
was simple, and it was also high quality for the $40 we paid for that
game.
Cheers!
On 4/16/13, dark <[email protected]> wrote:
> Hi Bryan.
>
> simplicity of a basic game idea combined with the good design aspects was
> often what made those old atari 2600 games so engaging. One great
example of
>
> this in audio are the games created by Lworks, the arcade titles such as
> Great toy robbery, lockpick and original egghunt. Another might be Gmas
> recent lander game, which, while extremely simple has a complex enough set
> of mechanics and design to present a real and distinct challenge just as
> those old atari 2600 games did, since a player has to fully learn
and get to
>
> grips with the basic physics and interactions of the game objects, rather
> than just instantly having everything their own way.
>
> Beware the grue!
>
> Dark.
>
>
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