Hi Desiree, thanks for your note!
I'm actually not sure we're differing here. :) I agree with you and that's why I said people really need to make this worth a developer's time. Which means; losing some of the entitlement attitude and taking more active roles in making audio games a more viable endeavor. I also think that this is part of the reason why situations like yours have happened. By the way, I'm really sorry to hear this. It's horrible you had to deal with that sort of thing, and frankly, there's just no excuse for it… it gives developers a bad name and is just plain wrong… I won't presume to know why a developer would not either deliver on a preorder or at the very least, not stay in touch with those whom have pre-ordered, but I will say that I think this would be a whole lot less likely to happen if audio game development were a much more stable field for people to get involved with and stay involved with. Again, if we make it more enticing for developers, and good reputable ones, to keep at it, then I think we'd see this field actually becoming a field. :) Thanks again Desiree, and I sure do hope you have the game that you paid for soon… Thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 17, 2013, at 7:04 PM, Desiree Oudinot <[email protected]> wrote: Hi Cara, I'm not sure I agree with your assessment. In theory, it sounds nice, but what I have noticed over the years, and this is coming from a casual audio game player, not a developer, is that making audio games is a pretty thankless job. Because of the smaller market, people tend to want more while giving less. They complain about the prices of games, and they complain about the simplicity of free games. they expect developers to crank out a wide variety of stuff, but don't have any idea how long it might take to program a well-crafted product. I'm not saying that everyone is like this, and in some cases, impatience and suspicion has been warranted, as with the case of Bavisoft and the developer of Aeric the Cleric. I paid for the second one over a year ago now, and have heard absolutely nothing about it. needless to say, I'm a bit disgruntled about that. I shouldn't have preordered it, but on the other hand, I'm sure a lot of people went ahead and preordered it because it was such a neat concept. I know I was very much looking forward to future developments, both of Aeric and any other games he had in mind. The problem here is that the audio games community has not always had a great track record. It's been marred by so many disappointments and pitfalls that people are hesitant to give to a developer until they've proven themselves. Often, however, it's nearly impossible for a developer to prove themselves since their potential customers constantly hound them for details and release dates. It's quite a catch 22, and not one that I can think of an easy solution for. On 4/17/13, Cara Quinn <[email protected]> wrote: > HI Shaun and all; > > This is my point for my earlier question this week about how much people > would be willing to pay for games. > > If we as a community want games we need to make it worth someone's time > developing them. We need to offer a reason for people to stay with this. > People need to survive and really want to keep creating games for this > community otherwise game development will continue in this sort of > hap-hazard manner. > > I know that people in this community may not always have the funds that a > sighted person has, and this can prompt a couple of responses. > > • This may encourage people to get closer to the sighted world in order to > make a little extra money so they can afford games. Just like a sighted > person would. Just like an adult… > > • Really learn the skills necessary to create games for this community, > yourself. > > It's like planting trees in a way. :) if you lose some, then plant more to > make up for it. :) > > If people cannot always provide incentive for developers to keep creating > for the community, then consider filling the void that occurs when said > developers leave. > > It's really important for us to realize as a community, that blindness > doesn't need to, (and shouldn't) ever stop us. We are people with abilities. > It can be easy to get into the idea that one is disabled and can't do for > themselves so others need to pick up the slack. > > it's important to see that we all have abilities which can not only help us > in the world, but can allow us to be active contributors to our own > community and the world in general. > > This is true in all areas, even something which is sort of a niche like > audio games. -Know what I mean?… > > Thanks so much for reading and have an awesome day / evening!… > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Apr 17, 2013, at 5:53 PM, shaun everiss <[email protected]> wrote: > > yeah I heard about that kelly. > its a real shame but oh well they havn't released a game in the last year > anyway. > saying that if blindgame industry is just a hobby then we could in deed be > facing something, ie if we actually got real lives, the industry will die. > its probably not going to come to that but it makes you realise how fragile > things are. > bsc was one of the core companies or at least the companies I'd class as > being in there first. > one of the first and longest at any rate. > I am not sure if I will be buying this or not, I was going to get entombed > but hmmm will have to think about this. > to bad if you loose your coppies of your ordered stuff hopefully later on > it can all be hosted. > > At 03:40 AM 4/18/2013, you wrote: >> Hi, >> >> I apologize if this has already been posted to the list. I just read a >> blog entry on www.blindsoftware.com that they're closing on May 15, and >> that they're offering a package where you can buy pretty much everything >> they've produced, along with bonus items including an unlock code >> generator, for $75. Once they're closed, you won't be able to get their >> games or products anymore, or any unlock codes. >> >> Hope this helps. >> >> Yours Sincerely, >> Kelly John Sapergia >> Show Host and Production Director >> The Global Voice Internet Radio >> www.theglobalvoice.info >> >> Personal Website: www.ksapergia.net >> Business Website (KJS Productions): www.kjsproductions.com >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
