Hi Charles,

That's the size of it. I've only been working on the prototype for two
days and I now have a basic menu system in place, have all the basic
status messages in place, and have a very very preliminary test level
written to move around in. A lot of that is due in part to the fact I
am not spending time on recording, editing, and preparing several
hundred speech files before sitting down to code. The usual two or
three days spent on preparing speech files were spent on actual
coding, and the results speak for themselves.

Cheers!


On 5/4/13, Charles Rivard <[email protected]> wrote:
> Let's see:  You're going to cut the cost, cut the size, improve the
> performance, make it more to the gamer's liking as far as speech is
> concerned, and decrease the development time.  No complaint from this end,
> anyway.  (grin)
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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