Hi Josh, That's pretty much how I feel about it myself. If I am going to have a game character like Arizona Smith say something in the game like "got it" then obviously I'll hire a voice actor to do the voices since that is a real person. However, for very generic stuff that would show up as text in a video game like menus, status messages, level info, etc I'll use SAPI to speak it. Its a real inexpensive and flexible system for speaking generic game content. While I take Philip's point about over all ambiance I still think SAPI is less work and less headaches to deal with.
Cheers! On 5/4/13, Draconis <[email protected]> wrote: > Hi Tom, > > Full agreement here. We have started using SAPI in our new game engine as > well, as has been evident in ChangeReaction 2 and SilverDollar. We use a > very simple formula for deciding what should or should not be presented with > TTS. That is, if this was a video game and the information being presented > would be text on the screen, that information should be presented with TTS. > Otherwise, human voices should be used. > > In the main menus for both CR and SD, we do have a human voice for the main > options, because we are thinking of these options more as icons. > > Likewise, in CR, the coins in a video game would be graphically represented, > hence they are named by a human voice during game play. > > We resisted using TTS for a long time. In fact, we weren't using it at all > in early betas of CR2. In the end, the dubious benefits are far outweighed > by the drawbacks of using human voices for every bit of textual output. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
