Hi Philip, No, I was talking more about the entire process of creating and editing the files. The coding itself I have gotten down to a fairly straight forward process after having been using the engine since the early days of MOTA and slowly adding to, improving, and building up the speech functionality of the engine itself.
The nice thing about this is that I have a choice. I can certainly roll out 1.0 using SAPI, and if I want to invest in a voice actor it wouldn't be a huge problem to rip out SAPI and use prerecorded speech later on since all those functions and classes exist to do things like speak menus, speak numbers,status messages, whatever. Its more or less a matter of replacing one with the other. However, I don't have any good speech files already created, not interested in hiring someone to do it, and I am not going to take the time to record and edit speech clips of SAPI voices when I can use those voices directly. :D Cheers! On 5/4/13, Philip Bennefall <[email protected]> wrote: > Absolutely. I thought you were saying that it was easier in terms of code. > If you are refering to the process of creating the files, then I agree. > Though it is relatively easy to automate the splicing, so that all you have > > to do is fine tune individual files here and there. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
