I'm having another look at Heywire, but this applies to all my games. It's
quite obvious that if you use regular patterns for moving in 3d space, things
tend to seem to move slowly when far from you, and faster the closer they get
until, suddenly, they skp right past your head. Does anybody have a formula to
make this transition smoother?
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at [email protected] .
Crazy Ken
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].