Hi Ken, Not really. Are you using logarithmic or linier based formulas here. That makes a big difference in the positioning of sounds in real time.
Cheers! On 6/7/13, Ken The PionEar <[email protected]> wrote: > I'm having another look at Heywire, but this applies to all my games. It's > quite obvious that if you use regular patterns for moving in 3d space, > things tend to seem to move slowly when far from you, and faster the closer > they get until, suddenly, they skp right past your head. Does anybody have a > formula to make this transition smoother? > Check out my games at > www.ThePionEar.net > and my music, and that of my band, at > www.ThePionEar.net/BlindLabyrinth.html . > If you want to reach me, you can call 419-744-0517, friend me on Facebook, > (KenWDowney,) or write me at [email protected] . > Crazy Ken > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
