Hi Ken,

Not really. Are you using logarithmic or linier based formulas here.
That makes a big difference in the positioning of sounds in real time.

Cheers!


On 6/7/13, Ken The PionEar <[email protected]> wrote:
> I'm having another look at Heywire, but this applies to all my games. It's
> quite obvious that if you use regular patterns for moving in 3d space,
> things tend to seem to move slowly when far from you, and faster the closer
> they get until, suddenly, they skp right past your head. Does anybody have a
> formula to make this transition smoother?
> Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> If you want to reach me, you can call 419-744-0517, friend me on Facebook,
> (KenWDowney,) or write me at [email protected] .
> Crazy Ken
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