Most audio games use the linear audio formulas and that is what we have gotten used to. Now if we hear it done in the *correct* way which is logarithmic, it sounds wrong.
On 6/7/13, Thomas Ward <[email protected]> wrote: > Hi Ken, > > Well, keep in mind the 3d audio only works on Windows XP and earlier. > If you were using Windows 7 like me you would be cursing DirectSound > up one side and down the other, because the 3d audio isn't that hot on > newer Windows versions in their games. :D > > All the same I think Shades of Doom, Tank Commander, and Swamp work as > well as they do on XP because they are using the right formulas or > calculations to properly position the audio in 3d. Since I am not > using XP myself it would be hard for me to look at your code and offer > up suggestions without being able to test it for accuracy. > > However, in the long run you are right. Eventually, you are going to > have to kiss VB 6 goodbye, and adopt something else if you want to get > into serious 3d audio using OpenAL etc. Especially, if you ever intend > to update past XP. > > On 6/7/13, Ken The PionEar <[email protected]> wrote: >> I haven't found an openAl library for vb6. I'm afraid the sad fact of >> the >> >> matter is that i'm going to have to kiss vb6 goodbye and move on. *cries >> tears and buries old friend with a beer* >> I'd love to know how aprone and David Greenwood got such good 3d movement >> though... >> >> Check out my games at >> www.ThePionEar.net >> and my music, and that of my band, at >> www.ThePionEar.net/BlindLabyrinth.html . >> If you want to reach me, you can call 419-744-0517, friend me on >> Facebook, >> (KenWDowney,) or write me at [email protected] . >> Crazy Ken >> ----- Original Message ----- >> From: "Thomas Ward" <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Friday, June 07, 2013 3:15 PM >> Subject: Re: [Audyssey] help with 3d sound movement please? >> >> >>> Hi Ken, >>> >>> Yeah, logarithmic based formulas are more accurate, but they don't >>> roll off as smoothly as linier ones. That could be why sounds aren't >>> panning and rolling off correctly. Plus DirectSound is a piece of junk >>> when it comes to 3d audio anyway, and I recommend if you are serious >>> about 3d audio look at OpenAL or something else with a better virtual >>> 3d design. Although, I'm not sure if there is a Com component for >>> OpenAL that will work with VB 6. >>> . >>> >>> Cheers! >>> >>> >>> >>> On 6/7/13, Ken The PionEar <[email protected]> wrote: >>>> I figured that logarithmic movement was the way to go, but don't know >>>> anything about how to implement it. In Directx 8 panning is >>>> logarithmic >>>> >>>> but >>>> >>>> not 3d movement wich in itself seems quite odd. >>>> Check out my games at >>>> www.ThePionEar.net >>>> and my music, and that of my band, at >>>> www.ThePionEar.net/BlindLabyrinth.html . >>>> If you want to reach me, you can call 419-744-0517, friend me on >>>> Facebook, >>>> (KenWDowney,) or write me at [email protected] . >>>> Crazy Ken >>>> ----- Original Message ----- >>>> From: "Thomas Ward" <[email protected]> >>>> To: "Gamers Discussion list" <[email protected]> >>>> Sent: Friday, June 07, 2013 2:03 PM >>>> Subject: Re: [Audyssey] help with 3d sound movement please? >>>> >>>> >>>>> Hi Ken, >>>>> >>>>> Not really. Are you using logarithmic or linier based formulas here. >>>>> That makes a big difference in the positioning of sounds in real time. >>>>> >>>>> Cheers! >>>>> >>>>> >>>>> On 6/7/13, Ken The PionEar <[email protected]> wrote: >>>>>> I'm having another look at Heywire, but this applies to all my games. >>>>>> It's >>>>>> quite obvious that if you use regular patterns for moving in 3d >>>>>> space, >>>>>> things tend to seem to move slowly when far from you, and faster the >>>>>> closer >>>>>> they get until, suddenly, they skp right past your head. Does anybody >>>>>> have a >>>>>> formula to make this transition smoother? >>>>>> Check out my games at >>>>>> www.ThePionEar.net >>>>>> and my music, and that of my band, at >>>>>> www.ThePionEar.net/BlindLabyrinth.html . >>>>>> If you want to reach me, you can call 419-744-0517, friend me on >>>>>> Facebook, >>>>>> (KenWDowney,) or write me at [email protected] . >>>>>> Crazy Ken >>>>>> --- >>>>>> Gamers mailing list __ [email protected] >>>>>> If you want to leave the list, send E-mail to >>>>>> [email protected]. >>>>>> You can make changes or update your subscription via the web, at >>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>> All messages are archived and can be searched and read at >>>>>> http://www.mail-archive.com/[email protected]. >>>>>> If you have any questions or concerns regarding the management of the >>>>>> list, >>>>>> please send E-mail to [email protected]. >>>>>> >>>>> >>>>> --- >>>>> Gamers mailing list __ [email protected] >>>>> If you want to leave the list, send E-mail to >>>>> [email protected]. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/[email protected]. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to [email protected]. >>>>> >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
