Most audio games use the linear audio formulas and that is what we
have gotten used to. Now if we hear it done in the *correct* way which
is logarithmic, it sounds wrong.

On 6/7/13, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Ken,
>
> Well, keep in mind the 3d audio only works on Windows XP and earlier.
> If you were using Windows 7 like me you would be cursing DirectSound
> up one side and down the other, because the 3d audio isn't that hot on
> newer Windows versions in their games. :D
>
> All the same I think Shades of Doom, Tank Commander, and Swamp work as
> well as they do on XP because they are using the right formulas or
> calculations to properly position the audio in 3d. Since I am not
> using XP myself it would be hard for me to look at your code and offer
> up suggestions without being able to test it for accuracy.
>
> However, in the long run you are right. Eventually, you are going to
> have to kiss VB 6 goodbye, and adopt something else if you want to get
> into serious 3d audio using OpenAL etc. Especially, if you ever intend
> to update past XP.
>
> On 6/7/13, Ken The PionEar <kenwdow...@me.com> wrote:
>> I haven't found an openAl library   for vb6. I'm afraid the sad fact of
>> the
>>
>> matter is that i'm going to have to kiss vb6 goodbye and move on. *cries
>> tears and buries old friend with a beer*
>> I'd love to know how aprone and David Greenwood got such good 3d movement
>> though...
>>
>> Check out my games at
>> www.ThePionEar.net
>> and my music, and that of my band, at
>> www.ThePionEar.net/BlindLabyrinth.html .
>> If you want to reach me, you can call 419-744-0517, friend me on
>> Facebook,
>> (KenWDowney,) or write me at kenwdow...@me.com .
>> Crazy Ken
>> ----- Original Message -----
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, June 07, 2013 3:15 PM
>> Subject: Re: [Audyssey] help with 3d sound movement please?
>>
>>
>>> Hi Ken,
>>>
>>> Yeah, logarithmic  based formulas are more accurate, but they don't
>>> roll off as smoothly as linier ones. That could be why sounds aren't
>>> panning and rolling off correctly. Plus DirectSound is a piece of junk
>>> when it comes to 3d audio anyway, and I recommend if you are serious
>>> about 3d audio look at OpenAL or something else with a better virtual
>>> 3d design. Although, I'm not sure if there is a Com component for
>>> OpenAL that will work with VB 6.
>>> .
>>>
>>> Cheers!
>>>
>>>
>>>
>>> On 6/7/13, Ken The PionEar <kenwdow...@me.com> wrote:
>>>> I figured that logarithmic movement was the way to go, but don't know
>>>> anything about how to  implement it. In Directx 8 panning is
>>>> logarithmic
>>>>
>>>> but
>>>>
>>>> not 3d movement wich in itself seems quite odd.
>>>> Check out my games at
>>>> www.ThePionEar.net
>>>> and my music, and that of my band, at
>>>> www.ThePionEar.net/BlindLabyrinth.html .
>>>> If you want to reach me, you can call 419-744-0517, friend me on
>>>> Facebook,
>>>> (KenWDowney,) or write me at kenwdow...@me.com .
>>>> Crazy Ken
>>>> ----- Original Message -----
>>>> From: "Thomas Ward" <thomasward1...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Friday, June 07, 2013 2:03 PM
>>>> Subject: Re: [Audyssey] help with 3d sound movement please?
>>>>
>>>>
>>>>> Hi Ken,
>>>>>
>>>>> Not really. Are you using logarithmic or linier based formulas here.
>>>>> That makes a big difference in the positioning of sounds in real time.
>>>>>
>>>>> Cheers!
>>>>>
>>>>>
>>>>> On 6/7/13, Ken The PionEar <kenwdow...@me.com> wrote:
>>>>>> I'm having another look at Heywire, but this applies to all my games.
>>>>>> It's
>>>>>> quite obvious that if you use regular patterns for moving in 3d
>>>>>> space,
>>>>>> things tend to seem to move slowly when far from you, and faster the
>>>>>> closer
>>>>>> they get until, suddenly, they skp right past your head. Does anybody
>>>>>> have a
>>>>>> formula to make this transition smoother?
>>>>>> Check out my games at
>>>>>> www.ThePionEar.net
>>>>>> and my music, and that of my band, at
>>>>>> www.ThePionEar.net/BlindLabyrinth.html .
>>>>>> If you want to reach me, you can call 419-744-0517, friend me on
>>>>>> Facebook,
>>>>>> (KenWDowney,) or write me at kenwdow...@me.com .
>>>>>> Crazy Ken
>>>>>> ---
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>>>>>
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