Hi Cara,

i'll take your word on that. Its been like three years since I looked
at SFML after it crashed on Windows XP so I'm not too sure how
SFML-Audio wraps the OpenAL listener and what level of control it
provides other than a very preliminary look at it. That said I may
give SFML another chance eventually as I am interested in writing FPS
games for Linux and so far SFML is the only API close enough to
DirectX for Linux developers able to handle a 3d FPS game.

On 6/8/13, Cara Quinn <[email protected]> wrote:
> Hi Thomas, if you can get a reference to the device context and listener,
> you can change things like the distance model, speed of sound, roll-off
> factor etc.
>
> HTH
>
>
> Cara :)
> ---
> View my Online Portfolio at:
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> On Jun 8, 2013, at 3:50 AM, Thomas Ward <[email protected]> wrote:
>
> Hi Cara,
>
> I know, but only if using OpenAL directly. At the time I was using
> SFML-Audio which was a wrapper for OpenAL and I never could figure out
> how to change the distance model and roll-off factor using SFML-Audio.
> Perhaps I'll give it another look sometime.
>
> Cheers!
>
> On 6/8/13, Cara Quinn <[email protected]> wrote:
>> HI Thomas, you can change the distance model and roll-off factor with
>> OpenAL.
>>
>> Smiles,s
>>
>> Cara :)
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>
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