I hate forums. They're too much of a pain, because of all the threads.
gah!

On 7/20/13, Trouble <troub...@columbus.rr.com> wrote:
> Yep, guess everyone is on the audio-games.net forms. Lists die when
> forms come to play.
>
> At 04:33 PM 7/20/2013, you wrote:
>>Did this last message get through?
>>
>>On 7/19/13, Dakotah Rickard <dakotah.rick...@gmail.com> wrote:
>> > Hi Jim.
>> >
>> > I generally try to keep my two cents to myself, unless I'm asked for
>> > it or I've had too much caffeine or alcohol, but I've finally decided
>> > that I can't keep it in any longer.
>> > You have several awesome games under your auspices, and I would like
>> > to request an update to two of them. tHe update is similar in both
>> > games, although a couple of thoughts on implementation are provided:
>> > The first, and in my opinion easiest, is an update to your golf game
>> > to include local multiplayer. No no. I'm not asking for the big giant
>> > doozie of them all, network communications. I just want to sit around
>> > and play a nice game of pass the keyboard Golf. It seems to me that
>> > standard golfing rules would be pretty easy to throw in: farthest from
>> > the hole gets to stroke, ties broken by accuracy or at random, and
>> > maybe a stroke limit of something like 10 strokes over par to stop
>> > your friend from harassing you too badly.
>> >
>> > The other game I'd like to talk about is Trucker.
>> > You guessed it. I'd love to have multiplayer added in for that too,
>> > and again, this is local multiplayer, so it'd be pretty easy to do.
>> > The hard part would be slightly reworking the interface to account for
>> > more than one driver at a time, but I figure it could work something
>> > like this.
>> > No matter what happens, you have to press enter to allow an hour to
>> > pass in multiplayer mode, so say Bob and Jake are driving. Jake goes
>> > to sleep in the truckstop, but Bob wants to keep on going.
>> > Traditionally, Jake would hear a bunch of snoring, followed by an
>> > alarm, but in multiplayer Bob drives however fast he wants to go and
>> > so forth, while Jake has to press enter for each hour of sleep. Of
>> > course, you could just decide that he's opted in for the full eight
>> > hours, nothing can change that, or you could offer him the opportunity
>> > to end his sleep early, just as a nice little change.
>> >
>> > I love both of these games, and my friends and I would love to play
>> > them together, but the prospect of having five computers in a circle
>> > and trying to hear hour own thing and not the other guys' and trying
>> > to keep relatively synchronized... no fun.
>> >
>> > The only other game that even remotely makes sense to be multiplayer,
>> > in my opinion, is Starmule, and that one seems most fun alone, but
>> > that's personal.
>> > Football involves a little too much rock paper scissors style and
>> > secret strategy to make an effective local multiplayer, and I can't
>> > think of any other games that aren't and ought to be, in my opinion.
>> >
>> > I hope that you will seriously consider adding local multiplayer to
>> > Golf and Trucker, as I feel it would add a whole new dimension to some
>> > already great games.
>> > For added fun, it might even be nice to have computer controlled
>> > players,
>> > too.
>> >
>> >
>> >
>> > --
>> > Signed:
>> > Dakotah Rickard
>> >
>>
>>
>>--
>>Signed:
>>Dakotah Rickard
>>
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-- 
Signed:
Dakotah Rickard

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