Hi James, The sad part is BGT is relatively simple compared to writing a game completely from scratch in C++ or another advanced programming language. The interfaces to things such as DirectSound are very very difficult without a wrapper library like Streemway to provide high level access. I only wish that more gamers could appreciate the sheer amount of work that goes into a single audio game.
Cheers! On 7/21/13, James Bartlett <jab8...@gmail.com> wrote: > Hi there > > Tell me about it. I'm working on a game with BGT. It's my first time > programing so it's a good program to start with, but I just didn't know how > > much work went into making a game. > > bfn > James > > -------------------------------------------------- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.