Hi James,

The sad part is BGT is relatively simple compared to writing a game
completely from scratch in C++ or another advanced programming
language. The interfaces to things such as DirectSound are very very
difficult without a wrapper library like Streemway to provide high
level access. I only wish that more gamers could appreciate the sheer
amount of work that goes into a single audio game.

Cheers!

On 7/21/13, James Bartlett <[email protected]> wrote:
> Hi there
>
>     Tell me about it. I'm working on a game with BGT. It's my first time
> programing so it's a good program to start with, but I just didn't know how
>
> much work went into making a game.
>
> bfn
> James
>
> --------------------------------------------------

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to