I can attest to that. I'm looking at writing games in c# with xna, and it's gonna be rough. That's why I try to at least put implementation details in with requests. Also, as Jim has made several successful local multiplayer games, I didn't find it too awkward to write out my requests. By the way, if someone made that cost/feature site thing I talked about a couple months ago, putting in descriptions of each feature and its required components and workload might help non-programmers more easily comprehend the scope of the requests they're making. Also, just a quick thought/tip that I keep running across, unless the game's design specifically precludes it, design the game's back-end as though their will be some kind of multiplayer, because then if people want it, implementation doesn't mean a rewrite of huge chunks of your code. Everybody wins, and it usually doesn't require a great divergence from standard design principles.
Signed: Dakotah Rickard On Jul 21, 2013, at 10:48, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi James, > > The sad part is BGT is relatively simple compared to writing a game > completely from scratch in C++ or another advanced programming > language. The interfaces to things such as DirectSound are very very > difficult without a wrapper library like Streemway to provide high > level access. I only wish that more gamers could appreciate the sheer > amount of work that goes into a single audio game. > > Cheers! > > On 7/21/13, James Bartlett <jab8...@gmail.com> wrote: >> Hi there >> >> Tell me about it. I'm working on a game with BGT. It's my first time >> programing so it's a good program to start with, but I just didn't know how >> >> much work went into making a game. >> >> bfn >> James >> >> -------------------------------------------------- > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.