yes I see exactly where you're coming from, having looked at the code for a 
game or two before.

Josh

----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, January 11, 2007 10:51 PM
Subject: Re: [Audyssey] dragon unpack


>   Josh, let me take the liberty of answering as well...  Quite simply put,
> all games are not created equal...
>
>   basically, you can think of it in the way that everything and I do mean
> EVERYTHING that happens in a game, needs to be coded, either by you or
> someone who may have written libraries, or an engine, or some sort of
> helper code.  Other than that, you need to code every little aspect of the
> action that will go on in your game.
>
>   Just say for example that you have an accessible game creator that
> supports creating a player who can walk around in a virtual world, and it
> starts your player's health off at 100 points.  Well, perhaps your 
> favorite
> game starts your player off at 250 points of health.  You then look in 
> your
> game creator and there's no option to change your player's starting
> health.  What do you do then?...
>
>   I say this only to illustrate that if something simple like that can
> happen, then you're kind of stuck unless you can code it yourself, and
> guess what, in that case, if you can't edit the game creator's options
> yourself, you're on your way to writing your game from scratch...  So do
> you see where I'm coming from?...
>
>   Anyway, hopefully this won't happen to ya! <smile>  and you'll find more
> than enough features you like as I'm sure the creator that's coming out is
> quite flexible in what it does...
>
> Have a great evening!...
>
> Smiles,
>
> Cara
>
> At 09:10 PM 1/11/2007 -0500, you wrote:
>
>>yeah but if you take just the sounds and use just the sounds from the 
>>games,
>>then, wouldn't it be just like programming any other audio game?
>>
>>Josh
>>
>>----- Original Message -----
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <[email protected]>
>>Sent: Thursday, January 11, 2007 8:31 PM
>>Subject: Re: [Audyssey] dragon unpack
>>
>>
>> > Hi Josh,
>> > Well, I am certain allot of us would like to have authentic accessible
>> > games similar to those in the sighted gaming world. Except for one 
>> > major
>> > flaw. Such game stories, sounds, and graphics are heavily copyrighted.
>> > Anyone choosing that route of attempting to program a copy of a PS2 or
>> > Xbox game should remember if caught they could face some stiff fines.
>> > It also is a massive undertaking as well. It takes more than just some
>> > amature programming and sound effecs. Some of those games are quite
>> > technical and advanced to program.
>> > Josh wrote:
>> >> Hi,
>> >>
>> >> I think it would be cool to see someone make games using sounds from
>> >> playstation and other pc games. If anyone wants dragon unpack to rip
>> >> sounds
>> >> from pc and ps2 or ps3 or x-box games to adapt them so blind people 
>> >> can
>> >> play
>> >> let me know.
>> >>
>> >> Josh
>> >>
>> >
>> >
>> > _______________________________________________
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>>
>>
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>>
>>
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>
> ---
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