Hi Paul,

Smile. Actually, when I began writing the engine I initially named it
Genesis 3D, but then I discovered there was a mainstream game engine
by that name so decided to change the name to Evolution 3D which I
happen to like better.

Anyway, you are right that tools like Evolution will help grow the
industry. One very big difference in my Evolution Engine and something
like BGT is I have now successfully ported it from Windows to Linux,
and have plans to port it to Mac OS X in the future. If and when I
make it public that will help grow the industry on non-Windows
platforms as the tools are the same, the APIs are the same, and other
than some changes in path variables etc the engine should compile just
fine on any platform with SDL 1.2.15 or higher and the GNU C++
compiler.

I can see why you didn't see the slow down as well. By 2007-2008 most
of the audio games had been written and we were beginning to enter the
slow down phase. Oh, there was Railracer from Blind Adrenaline, my
version of Montezuma's Revenge, my Star Trek Final Conflict, and a few
other games that came out about that time, but the number of games
that came out during that time were less than half what we saw three
or four years earlier.

I'm trying to think but I believe around 2003-2004 that's when PB
Games, now Blastbay, was active and Phillip was cranking out all kinds
of games like Dark Destroyer, Tarzan Junior, 3D Snake, Tick-Tack-Toe,
the Snowball War, Showdown, and there might have been a couple of
others. Thing is just in a couple of years one developer was putting
out more games than we have seen in the last five which is really
quite sad.

Still, on the bright side some of the games we have seen over the last
five years have been revolutionary in their own way. We have SoundRTS
the first full real time strategy game which is an ongoing project. We
have Time of Conflict which is another real time strategy game which
is one of GMA's best games to date. We have Entombed which is a decent
roguelike RPG. If not for the bugs in the game I'd have said it was
the best game written in years. We have Castaways which is still an
addictive game and I often play it now and then because it reminds me
of games like Dwarf Fortress which is not a genre and style ever tried
before. Swamp isn't the first FPS game, but it is the first to get
into network play in a big way. Audio Quake gets the credit for being
the first, but Swamp is way more popular and in many ways new and
revolutionary in a way Audio Quake was not.

The point being here that while game production has slowed down what
we have gotten are some truly amazing games. As I said before its more
quality now over quantity.

Cheers!

On 8/8/13, Paul Lemm <[email protected]> wrote:
> Hi Thomas,
>
>       Evolution 3D,  I knew as soon as I heard the name I'd remember., my
> guess of genesis  couldn't have been much further wrong than evolution lol.
> although the engine will be for experienced developers it is another
> project
> in the audio game community  that will ultimately aid these developers and
> therefore help grow the industry.
>
> That would explain why I didn't see the slowdown in the industry , since I
> probably didn't play my first audio game until about  2007 or 2008 when a
> lot of the games you talked about had already been released
>
> I think though that although it has slowed down, like main stream games
> audio games will continue  with games getting bigger, more in depth,
> complex
> and using new ideas and approaches like you said with a focus on quality
> rather than quantity and I think we'd all say that's a good thing. All that
> being said though, just like main stream games  no matter how much games
> have changed and technology moves on some of the older games will always be
> some of the best ones.
>
>
> Paul

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to